Not exactly. I would make them slower with respect to the pikes. In my case, I have slowed down the swords and decreased their lethality (I did this for all units to slow down the killrate - and it works nicely btw). However, I put the pikes at 50 speed (as opposed to 75 of evberybody else) and 1 lethality (as opposed to 0.73 of everybody else). So, (for the same stats) pikes are more effective weapons than any other in the game, including the secondary weapons of a phalanx. This simulates the rank effect (they stab faster and are more likely to cause a kill) without actually modifying the attack/defense stats. An example of weapon stats for phalanx pikemen:
Code:
stat_pri 8, 6, no, 0, 0, melee, blade, piercing, spear, 50 ,1
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 75 ,0.73
Of course, you could also just make pikes faster, so while everyone else is at 25, you could put them at 10 (and leave the lethality the same). I haven't tried this personally, since I wanted to slow things down in general, but it's a similar solution.
I'm not saying I found the answer, just that it seems quite a bit better to me.
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