OK, what I'd like to accomplish is equipping cavalry with lances that can only be used once, then left in the first poor dead bugger they charged down and they switch to swords. This is both more historically accurate, more realistic, and would go a long way towards balancing cavalry better IMO.
I tried giving them a javelin type weapon with range 1, but they refuse to charge, walking up to within range, then getting embroiled in melee. Once they finally got a shot off, CTD.
So, I would like to create a new weapon type, lance, that uses all the existing melee animations, but is an ammo based weapon with range 0. Any suggestions on how to go about this?
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