Good thought, Monk, and that may well be the CTD issue. However, the fact that they walk up to within range rather than charging makes me doubt if the whole javelin approach will ever work. I got a CTD when I set the range to zero, so that won't do it either.

I don't know enough of how the animations are tied to the units to try this, but I wondered if I could set the cav to be jav cav, then relace the firing animation with the charging animation from heavy cav. I'd have to set the jav range to match the distance at which the charge begins. Any tips on how to change the firing animation for one unit but not all units of that type?