I was wondering whether anyone could reliably tell me what does lethality (the last number in the stat_pri or stat_sec, usually set to 1) really do to the battle calculations? Is it a multiplier for the attack value? It is obvious that units with lower number (say, 0.1 vs 1 lethality peasants) kill less, but in what way is it exactly done? I've been trying to figure it out through tests, but apart from these simple findings I wasn't able to conclude anything in depth about its workings.
Any info is appreciated.
Cheers,
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