Quote Originally Posted by Simetrical
The lethality stat obviously doesn't scale linearly. What the formula it uses is, AFAIK, nobody's been able to determine (largely because nobody cares, since you can just tweak it until you get a speed you like).

-Simetrical
You mean, because of the 1, 0.87, 0.73 progression it would seem that it is not linear?
And I wanted to see whether this is a known, because I prefer to know what I'm tweaking. E.g., it would have a very different effect on a charge vs. post-charge combat if it was an attack multiplier as opposed to hitpoint damage. Unfortunatelly, it isn't listed in description of EDU.txt, like for example frequency of attack is.

And I do care about formulas.