You mean, because of the 1, 0.87, 0.73 progression it would seem that it is not linear?Originally Posted by Simetrical
And I wanted to see whether this is a known, because I prefer to know what I'm tweaking. E.g., it would have a very different effect on a charge vs. post-charge combat if it was an attack multiplier as opposed to hitpoint damage. Unfortunatelly, it isn't listed in description of EDU.txt, like for example frequency of attack is.
And I do care about formulas.![]()
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