Quote Originally Posted by Simetrical
I meant that it's obviously not just a linear multiplier of something, because halving it, for instance, doesn't seem to halve lethality. If you want to try figuring out the formula, go ahead, but I don't think it's particularly worthwhile.

-Simetrical
Ah, I see. Thanks for the clarification.

What makes it difficult is that it seems it's not working for the ranged weapons (probably because the lethality of those is inherent to the projectile itself), which are much more reliable with respect to studying the killrate than melee is. What I'm basically trying to figure out is how to slow down kill speed while at the same time keeping charges as a viable option. And, for that matter, why do spears and ultra-axes have this stat lowered...