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  1. #1
    Member Member tai4ji2x's Avatar
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    Default AI lifts sieges when loaded from savegame - CONFIRMED BUG

    this has been brought up before at the official forums, but the opportunity arose and so i decided to test it myself.

    http://p223.ezboard.com/fshoguntotal...ID=22412.topic

    EDIT 2/25: just a quick update, former totalwar.com moderator and game tester, Obake, has CONFIRMED this and agrees that it IS a bug.

    http://p223.ezboard.com/fshoguntotal...art=55&stop=62
    Last edited by tai4ji2x; 02-26-2005 at 01:29.

  2. #2
    Member Member Yun Dog's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    I agree, I just played a short campaign as the romans after installing the patch 1.2. I did a lot of saving and loading (lots of short intervals of game time) and every time i reloaded the AI had lifted its seiges of my towns - almost like the AI forgets what its supposed to be doing and on re-assesment sends the army somewhere else because the conditions that made it lay seige no longer exist - but it appears to only retest or re asses on a reload. Its a real problem because it basically ruined the game I was playing what chance did the AI have - none

    this is a fairly serious bug I would say - CA should give consideration to one more patch to fix this and other obvious bugs that are now more evident or have appeared.

    Quote Originally Posted by pevergreen View Post
    its pevergeren.

  3. #3
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    [sarcasm]heh, yeah. if we the fans continue our rational, well-reasoned pleas, CA (and Activision) will find it in their hearts to work on another patch. that'll happen. [/sarcasm]

    i'm about to give up.

  4. #4
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    here's a link to the original thread over at the official .com forums

    http://p223.ezboard.com/fshoguntotal...ID=21909.topic

    i would desperately like to ask that anyone who is willing to try and test this out as well, with the methods suggested in the two threads. IF this can be confirmed, i would say it's a pretty major bug.

  5. #5
    Unpatched Member hrvojej's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Well, this certainly would explain some strange things in my last campaign, where after a few years no AI took over any territory despite massive armies. More to the point, I guess they didn't take any after I started using assassins. I, um, always give them a second chance if they, erm, are not sure what to do the first time. So, basically, due to the amount of spies and diplomats that have been sent my way, I was essentially reloading almost every turn - and nobody took over any territory as a result.
    It actually would have been cool to have Carthage around for so long for once, if only I hadn't wiped them out at the start...
    Some people get by with a little understanding
    Some people get by with a whole lot more - A. Eldritch

  6. #6
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    this would be a real cheesy way to keep a faction in the game though

  7. #7
    Member Senior Member Proletariat's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Quote Originally Posted by tai4ji2x
    i'm about to give up.
    I was actually happier in the 1.1 days. At least then I could play and think to myself about how they'll fix up FF and the phalanx shuffle and a few other things and I'd be fine.

    Now between the HAs (yeah it's fixed), SS Pikeman being slaughtered by gravity impervious Light Lancers, and chariots as fast as my javelin cav, I'm about ready to give up. I really wish they'd do just one quick patch to fix the damn VnV triggers at the least.

    Not to mention the difficulty issue, but who am I kidding? I'll be here everyday looking for Red Harvest's and hrvojej's tweaks to see if there will be any break throughs.

  8. #8
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Quote Originally Posted by Proletariat
    Now between the HAs (yeah it's fixed)
    only in single player though. you won't be able to use the fix in multiplayer.

  9. #9
    Member Senior Member Proletariat's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Oh, great. Hadn't thought of that. I have two friends getting the game this weekend, too.

    Will the game just crash or will it just disallow those units?

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