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Thread: AI lifts sieges when loaded from savegame

  1. #1
    Member Member tai4ji2x's Avatar
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    Default AI lifts sieges when loaded from savegame - CONFIRMED BUG

    this has been brought up before at the official forums, but the opportunity arose and so i decided to test it myself.

    http://p223.ezboard.com/fshoguntotal...ID=22412.topic

    EDIT 2/25: just a quick update, former totalwar.com moderator and game tester, Obake, has CONFIRMED this and agrees that it IS a bug.

    http://p223.ezboard.com/fshoguntotal...art=55&stop=62
    Last edited by tai4ji2x; 02-26-2005 at 01:29.

  2. #2
    Member Member Yun Dog's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    I agree, I just played a short campaign as the romans after installing the patch 1.2. I did a lot of saving and loading (lots of short intervals of game time) and every time i reloaded the AI had lifted its seiges of my towns - almost like the AI forgets what its supposed to be doing and on re-assesment sends the army somewhere else because the conditions that made it lay seige no longer exist - but it appears to only retest or re asses on a reload. Its a real problem because it basically ruined the game I was playing what chance did the AI have - none

    this is a fairly serious bug I would say - CA should give consideration to one more patch to fix this and other obvious bugs that are now more evident or have appeared.

    Quote Originally Posted by pevergreen View Post
    its pevergeren.

  3. #3
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    [sarcasm]heh, yeah. if we the fans continue our rational, well-reasoned pleas, CA (and Activision) will find it in their hearts to work on another patch. that'll happen. [/sarcasm]

    i'm about to give up.

  4. #4
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    here's a link to the original thread over at the official .com forums

    http://p223.ezboard.com/fshoguntotal...ID=21909.topic

    i would desperately like to ask that anyone who is willing to try and test this out as well, with the methods suggested in the two threads. IF this can be confirmed, i would say it's a pretty major bug.

  5. #5
    Unpatched Member hrvojej's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Well, this certainly would explain some strange things in my last campaign, where after a few years no AI took over any territory despite massive armies. More to the point, I guess they didn't take any after I started using assassins. I, um, always give them a second chance if they, erm, are not sure what to do the first time. So, basically, due to the amount of spies and diplomats that have been sent my way, I was essentially reloading almost every turn - and nobody took over any territory as a result.
    It actually would have been cool to have Carthage around for so long for once, if only I hadn't wiped them out at the start...
    Some people get by with a little understanding
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  6. #6
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    this would be a real cheesy way to keep a faction in the game though

  7. #7
    Member Senior Member Proletariat's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Quote Originally Posted by tai4ji2x
    i'm about to give up.
    I was actually happier in the 1.1 days. At least then I could play and think to myself about how they'll fix up FF and the phalanx shuffle and a few other things and I'd be fine.

    Now between the HAs (yeah it's fixed), SS Pikeman being slaughtered by gravity impervious Light Lancers, and chariots as fast as my javelin cav, I'm about ready to give up. I really wish they'd do just one quick patch to fix the damn VnV triggers at the least.

    Not to mention the difficulty issue, but who am I kidding? I'll be here everyday looking for Red Harvest's and hrvojej's tweaks to see if there will be any break throughs.

  8. #8
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Quote Originally Posted by Proletariat
    Now between the HAs (yeah it's fixed)
    only in single player though. you won't be able to use the fix in multiplayer.

  9. #9
    Member Senior Member Proletariat's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Oh, great. Hadn't thought of that. I have two friends getting the game this weekend, too.

    Will the game just crash or will it just disallow those units?

  10. #10
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    although it won't crash, you won't be able to even initiate a game. the game lobby will list you as incompatible. it checks the exe and other relevant data files to make sure they match.

  11. #11
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    can somebody help me, submit a mod at TWcenter, so you can see, what i fixed.

    We do not sow.

  12. #12
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Quote Originally Posted by Emperor Umeu 1
    can somebody help me, submit a mod at TWcenter, so you can see, what i fixed.
    you fixed this?

  13. #13
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    emperor umeu:

    what are you referring to?

  14. #14
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    k, as mentioned in the thread at the official forums, i think i'm getting consistent results now. unless people can resolutely prove otherwise, i'm taking a break from RTW. i hope that others will be motivated to test it out for themselves.

  15. #15
    Senior Member Senior Member Jambo's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Yes, unfortunately this appears to be the case. Poor AI. Don't stop playing until you can be sure there are no settlements besieged on the campaign map. lol, this just gets worse and worse.
    =MizuDoc Otomo=

  16. #16

    Default Re: AI lifts sieges when loaded from savegame

    Doc,

    This savegame problem is very disappointing. I'm thinking about moving on to some other game at this point. You can't loose an RTW SP campaign game, and you don't even have to use diplomats, assassins or spys at all or ever look at character traits, offices or retinues. In comparision to that, I've played about 6 SP campaigns as Takeda using STWmod for MTW/VI on normal difficulty, and lost every one of them.

    _________Designed to match Original STW gameplay.


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  17. #17
    Needs more flowers Moderator drone's Avatar
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    Post Re: AI lifts sieges when loaded from savegame

    I assume there is a "siege" flag that should be set for a stack in the save games, and the absence of it just means the AI doesn't know what to do with the stack when the game is reloaded. Haven't looked, does it affect blockaded ports as well? I would think they would be stored in a similiar manner.
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  18. #18
    Member Member OlafTheBrave's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    I think it works for ports as well. It has been my observation while not 100% verified that if you save and load the save without exiting all wars are cancelled. As far as sieges being lifted yes it is true whether you exit or not, as soon as you hit end turn the AI will wander off.

  19. #19
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Makes sense now.
    I never save unless I'm about to leave the game, so I will save once every 5-7 years at the most. And I face large enemy empires. So naturally I have wondered why other people have been complaining about the non-expanding enemies. Now I can see why. And I can see that even I have been facing enemies that have not been at their best. Great...

    I'm beginning to fear this forum. Almost every day I see some new bug, half forgotten feature or badly made unit/trait/ancilliary.

    Btw Proletariat, if you want to play with the fix you must make certain that the other players have all gotten the same game as you. That means every single little file needs to be the same. So if you only want to play against your friends it should pose no problem, but if you want to play with them against others then it will get hard.
    The MP community have been trying hard to get a common consensus on a mod that made the game better for MP back since early MTW days. Still not happened.
    Last edited by Kraxis; 02-26-2005 at 00:12.
    You may not care about war, but war cares about you!


  20. #20
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    just a quick update, former totalwar.com moderator and game tester, Obake, has CONFIRMED this and agrees that it IS a bug.

    http://p223.ezboard.com/fshoguntotal...art=55&stop=62

  21. #21
    Member Senior Member Proletariat's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Thanks, Kraxis.


    Back OT, well, this is the straw that broke the camel's back. At least with 1.1 I could play and just ignore any stupid bugs because I felt like they were just temporary.


  22. #22

    Default Re: AI lifts sieges when loaded from savegame

    Shoot. Hopefully, someone finds a fix. . Or a long shot, CA release a quick fix.

  23. #23
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    confirmed by yet another official forum moderator/admin, Wart:

    http://p223.ezboard.com/fshoguntotalwarfrm...art=95&stop=103

  24. #24
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    s_______y, CA staff member MikeB has apparently blamed this bug on modders.

    http://p223.ezboard.com/fshoguntotalwarfrm...art=81&stop=100

    EDIT: "shamefully" will be reworded to "misguidedly"
    Last edited by tai4ji2x; 03-01-2005 at 06:56.

  25. #25
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    I've seen MikeB blame several things on Mods that were actually problems in the vanilla game, not a good show. I'm beginning to wonder if he has been playing the game at all...
    Rome Total War, it's not a game, it's a do-it-yourself project.

  26. #26

    Default Re: AI lifts sieges when loaded from savegame

    It took until now for you to wonder that, Red?

    Sorry, that's just frustration talking again.
    "Let us wrestle with the ineffable and see if we may not, in fact, eff it after all." -Dirk Gently, character of the late great Douglas Adams.

  27. #27
    Unpatched Member hrvojej's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    I would just like to reiterate that this bug makes the game almost completely unplayable. Unless you want to play the "oh, let's see what it would be like to win while everyone else is still on their starting positions" campaign, or a custom/historical battle. It's not even worth the effort of trying to play it, in fact.
    Some people get by with a little understanding
    Some people get by with a whole lot more - A. Eldritch

  28. #28

    Default Re: AI lifts sieges when loaded from savegame

    Same thing is happening to me too. :( The Brutii ans Scipii can't expand in my current game!

  29. #29
    Member Member tai4ji2x's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    oh well, looks like killemall54 was hell bent on banning me

    http://www.twcenter.net/forums/index...howtopic=23201
    Last edited by tai4ji2x; 03-01-2005 at 09:38.

  30. #30
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: AI lifts sieges when loaded from savegame

    Killemall54 lost his cool. It's been funny reading some of his posts before he gets around to editing them... He sure knows how to fan the flames rather than extinguish them.

    MikeB's response showed that he still doesn't get it. He is quick to the trigger calling a bug in the game a fault of modding, but he doesn't bother to test things. He did the same in the Blue Spanish generals thread for example. No wonder CA is having trouble with quality control. If they dismiss well established things without testing they are going to get nowhere in a hurry.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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