Results 1 to 30 of 101

Thread: AI lifts sieges when loaded from savegame

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: AI lifts sieges when loaded from savegame

    I've seen MikeB blame several things on Mods that were actually problems in the vanilla game, not a good show. I'm beginning to wonder if he has been playing the game at all...
    Rome Total War, it's not a game, it's a do-it-yourself project.

  2. #2

    Default Re: AI lifts sieges when loaded from savegame

    It took until now for you to wonder that, Red?

    Sorry, that's just frustration talking again.
    "Let us wrestle with the ineffable and see if we may not, in fact, eff it after all." -Dirk Gently, character of the late great Douglas Adams.

  3. #3
    Unpatched Member hrvojej's Avatar
    Join Date
    Sep 2002
    Location
    It depends...
    Posts
    2,070

    Default Re: AI lifts sieges when loaded from savegame

    I would just like to reiterate that this bug makes the game almost completely unplayable. Unless you want to play the "oh, let's see what it would be like to win while everyone else is still on their starting positions" campaign, or a custom/historical battle. It's not even worth the effort of trying to play it, in fact.
    Some people get by with a little understanding
    Some people get by with a whole lot more - A. Eldritch

  4. #4

    Default Re: AI lifts sieges when loaded from savegame

    Same thing is happening to me too. :( The Brutii ans Scipii can't expand in my current game!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO