Another question for Jerome (who hopefully will see this):
A poster at TWCenter tried to do a hotfix for the legionary stabbing animations by substituting their skeleton to fs_spearman, which makes them hold their gladius at waist level and thrust it forward. However, he added, this animation causes them to attack the enemy at a far longer distance than the gladius can reach.
Me, on the other hand, when creating the new fs_hoplite animations, I used fs_javelinman as my base, who naturally have a short range for attack, and always fight with their enemy at very close range.
Is there a difference between various vanilla skeletons, that determines at what range they become effective? i.e. is there really a difference between fs_spearman and fs_javelinman, that seems to make the former have a longer attack range than the latter? Or is that just an incidental aspect of how the animations work (i.e. the guy doesn't stretch his hand far enough in the animation, but the game assumes he did for the battle calculations)?
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