Skeleton.idx and Skeleton.dat is simply descr_skeleton.txt in a binary format. Pack.dat contains only the animation .cas files not evt files. I don't think that there is a check going on because if you delete descr_skeleton.txt (and you have the .dat/idx of course) the game runs fine. It's funny why this would not work exactly like the events.dat and the descr_sound* files. In the case of sounds you delete events.dat/idx and it parses the sound txt files, I'm not sure why it doesn't work the same with animations.
The error messages of '-animdb' from the exe:
AnimDB: Could not build skeleton animation for anim '%s' in '%s' skeleton
AnimDB: Could not read parameters of anim '%s' in '%s' skeleton
AnimDB: Could not load - '%s'
AnimDB: Unknown animation - '%s'
AnimDB: %s - %i skeletons %i anims
For those not familar with sprintf, %s means string and %i a number...
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