Yes, the .evt files are from the 1.2 patch, and should contain everything you need. The descr_skeleton.txt parser should flag anything that's missing. On a side note, the skeleton base pose (Vercinge's bone positions) is normally taken from the first animation which is added to a skeleton, so it's not necessary to supply this information seperately. It is important to make sure that the transforms in an animation are all relative to the same basepose - we did this by making sure that in Max the animations all contain a single frame at the front of the animation which contains the model basepose.Originally Posted by Duke John
As to why people are still seeing so many problems: the 1.2 patch build has been archived, so it's a little hard for me to get at right now, but I'm looking into it.
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