Quote Originally Posted by Duke John
Are the EVT files you provided from before the 1.2 patch? The 1.2 patch included new skeleton and pack files so the CTD when using the evt files might be caused by that.
Yes, the .evt files are from the 1.2 patch, and should contain everything you need. The descr_skeleton.txt parser should flag anything that's missing. On a side note, the skeleton base pose (Vercinge's bone positions) is normally taken from the first animation which is added to a skeleton, so it's not necessary to supply this information seperately. It is important to make sure that the transforms in an animation are all relative to the same basepose - we did this by making sure that in Max the animations all contain a single frame at the front of the animation which contains the model basepose.

As to why people are still seeing so many problems: the 1.2 patch build has been archived, so it's a little hard for me to get at right now, but I'm looking into it.