Thanks a lot Jerome!! We'll all be hopeful and waiting :)As to why people are still seeing so many problems: the 1.2 patch build has been archived, so it's a little hard for me to get at right now, but I'm looking into it.
EDIT: Here's a question: what determines how often a unit enters one of the Idle animations? Is there some hardcoded timer, some soft (text) coded timer, or is it simply determined by the number of idles, wherein a unit with 20 idles will enter one of those animations more frequently than a unit with 6 idles?
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