Hmmm... I wonder.
Did you try it WITHOUT adding the anims to the pack file ?
If you didn't, try it. Every time I try and get the game to run with anim files outside of the pack, I get a CTD. There is nothing wrong with the anims themselves. They run just fine, and in the case of my tests, they are actually stock anims too.
I find this a little baffling.
Here's the logic ( or lack of it )
Run the game with no skeleton.dat or skeleton.idx, and it's OK 'cos it looks for, and finds descr_skeleton.txt.
Run the game and force it to look for animation CAS files ANYWHERE BUT IN THE PACK FILES and you get a ctd.
This is nothing to do with the actual CAS file...but seems purely to be down to where the game is finding it. It;s exactly in the place the descr_skeelton files says it should be.... but just somehow 'wrong'
This leads me to wonder....
When the anims are PUT IN THE PACK, they are compressed. Presumably, when V's animation unpacker drags them out, they are 'uncompressed'. This would be a logical thing to do, since only then could they be edited as CAS files.
What..I wonder... if the game engine EXPECTED THE FILES TO BE COMPRESSED AND TRIES TO UNCOMPRESS THEM. Naturally...that is going to fail.
I can only assume that the game engine has been set up to read in ONLY compressed files from the archive and nothing else. V's unpacker is translating them back into their correct form, but the game doesn't know that
Thats all I can think of!
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