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Thread: Need help with descr_skeleton.txt

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  1. #1

    Default Re: Need help with descr_skeleton.txt

    Hmmm... I wonder.

    Did you try it WITHOUT adding the anims to the pack file ?

    If you didn't, try it. Every time I try and get the game to run with anim files outside of the pack, I get a CTD. There is nothing wrong with the anims themselves. They run just fine, and in the case of my tests, they are actually stock anims too.

    I find this a little baffling.

    Here's the logic ( or lack of it )

    Run the game with no skeleton.dat or skeleton.idx, and it's OK 'cos it looks for, and finds descr_skeleton.txt.

    Run the game and force it to look for animation CAS files ANYWHERE BUT IN THE PACK FILES and you get a ctd.

    This is nothing to do with the actual CAS file...but seems purely to be down to where the game is finding it. It;s exactly in the place the descr_skeelton files says it should be.... but just somehow 'wrong'

    This leads me to wonder....

    When the anims are PUT IN THE PACK, they are compressed. Presumably, when V's animation unpacker drags them out, they are 'uncompressed'. This would be a logical thing to do, since only then could they be edited as CAS files.

    What..I wonder... if the game engine EXPECTED THE FILES TO BE COMPRESSED AND TRIES TO UNCOMPRESS THEM. Naturally...that is going to fail.

    I can only assume that the game engine has been set up to read in ONLY compressed files from the archive and nothing else. V's unpacker is translating them back into their correct form, but the game doesn't know that

    Thats all I can think of!
    Careless Orc Costs Lives!

  2. #2

    Default Re: Need help with descr_skeleton.txt

    Well I tried a lot of things and still got CTD. I deleted all other skeletons than fs_spearman, and left only those anim files in the data/animations folder. I even doublechecked descr_skeleton.txt for all the files it references and made sure they were there, but still no luck.

    But something interesting: if you keep the original skeletons text file, the first skeleton is "named_with_army" or something, which is a campaign map skeleton. If there's a problem there, the game CTDs very soon after starting up. If you delete all skeletons except for "fs_spearman", which is a battle map skeleton, the game really loads a long time before CTDing, and takes a long time to redraw Windows which means a lot of stuff was loaded into memory.

  3. #3

    Default Re: Need help with descr_skeleton.txt

    I got a similar 'long time wait for CTD' when I added a non-original file name in a new location to descr_skeleton. It took a long time to CTD, but it still did so with no error message.

    When I had no external anim files, I got the file not found thing. External anim files just seem to be a death sentance to running the game. I am SURE the game is translating them into something ( maybe RUM files ) and that translator is ONLY looking at the archive. When it finds anim files in raw CAS format, this takes it out ina CTD.
    Careless Orc Costs Lives!

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