I beg to differ with the Elder Celt about making tougher generals. Since they start out with more hitpoints than anormal man (up to six IIRC), a trait that adds up to +8 is a fundamental flaw, especially if it's as common as scarring is. No man, I don't give a damn how tough he is, should be as hard to kill as an ARMORED ELEPHANT! Throw in hale and hearty on top of scarring and it's Return of The Jedi. If the traits worked they'd be a nice piece of fluff. I wouldn't cry to see them gone however, and certainly wouldn't avoid an otherwise good mod that removed them.