And if there wasn't traits, what would we get "Screw you CD you're are a sux0rz"
If a unit doesn't look historical, should we get rid of all the units?
Of course not.
These threads are getting repetitive.
And if there wasn't traits, what would we get "Screw you CD you're are a sux0rz"
If a unit doesn't look historical, should we get rid of all the units?
Of course not.
These threads are getting repetitive.
I pledge allegiance to the underworld One nation under dog,There of which I stand alone,A face in the crowdUnsung, against the mold
Without a doubt
Singled out
The only way I know
Stepped out of the line,Like a sheep runs from the herd
Marching out of time,To my own beat now
The only way I know
One light, one mind,Flashing in the dark
Blinded by the silence of a thousand broken hearts
"For crying out loud" she screamed unto me
A free for all,Screw 'em all
You are your own sight
I want to be the minority,I don't need your authority
Down with the moral majority,I want to be the minority
Well then, don't read them. The question was an honest one. The effect on the AI gameplay is an issue.Originally Posted by Medieval Assassin
I've been thinking along the lines of therother. The solution might be to just remove the most bugged traits or triggers, although that doesn't seem to address the problem fully either.
The real solution would be for CA to step up to the plate an put out a final patch to fix the most annoying remaining (and newly introduced) bugs. (Remember the patch to address the king always dying at 56?)
The 1.1 patch was more of an MP hotfix. We have had only one real patch in this reworked graphical and strategic engine. It would not even have fixed the pri/sec bug except for a modder discovery in the 11th hour, and the 1.2 patch also introduce the HA bug. This does not rise to what many of us consider acceptable product support. (I hesitate to say "amateurish", that has some real sting--but I can certainly sympathize with others who feel that way.)
Last edited by Red Harvest; 02-22-2005 at 21:39.
Rome Total War, it's not a game, it's a do-it-yourself project.
Don't worry Red, most people don't realize that repetition usually means that these problems are real for a lot of people - enough that these threads show up time and again.Originally Posted by Red Harvest
"Gee willikers Jerry, there's a pothole in that road, it's terrible!"
(silence)
"Gee willikers Jerry, there's a pothole in that road, it's terrible!"
(silence)
"Gee willikers Jerry, there's a pothole in that road, it's terrible!"
(silence)
"Gee willikers Jerry, there's a pothole in that road, it's terrible!"
...."Stop it! It's getting repetative!"
..."Gee... Jerry, just trying to communicate that this is STILL a problem... that isn't fixed.. lots of people are continually complaining...."
robotica erotica
Originally Posted by Medieval Assassin
Does someone have to take a contrarian viewpoint any time a major flaw is discussed? Do you really think therother and Red Harvest are "CA sucks!!11 y no tr@its?!?!?!" types?
This is a horrible flaw because of exactly what RH said. Every frigging general I have is identical. Scarface with a splash of Useless Assessor, a sprinkle of Bad Farmer and you have my entire family tree.
I think therother's idea of perhaps just eliminating these traits is so simple it's brilliant. Is the way to go about this as simple as it sounds? Merely deleting the text in the VnV file?
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