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Thread: Would 1.2 be better with traits removed altogether?

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  1. #1
    Takeda Kygona-san Member Medieval Assassin's Avatar
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    Default Re: Would 1.2 be better with traits removed altogether?

    And if there wasn't traits, what would we get "Screw you CD you're are a sux0rz"
    If a unit doesn't look historical, should we get rid of all the units?
    Of course not.
    These threads are getting repetitive.
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    The only way I know

    Stepped out of the line,Like a sheep runs from the herd
    Marching out of time,To my own beat now
    The only way I know

    One light, one mind,Flashing in the dark
    Blinded by the silence of a thousand broken hearts

    "For crying out loud" she screamed unto me
    A free for all,Screw 'em all
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  2. #2
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Would 1.2 be better with traits removed altogether?

    Quote Originally Posted by Medieval Assassin
    And if there wasn't traits, what would we get "Screw you CD you're are a sux0rz"
    If a unit doesn't look historical, should we get rid of all the units?
    Of course not.
    These threads are getting repetitive.
    Well then, don't read them. The question was an honest one. The effect on the AI gameplay is an issue.

    I've been thinking along the lines of therother. The solution might be to just remove the most bugged traits or triggers, although that doesn't seem to address the problem fully either.

    The real solution would be for CA to step up to the plate an put out a final patch to fix the most annoying remaining (and newly introduced) bugs. (Remember the patch to address the king always dying at 56?)

    The 1.1 patch was more of an MP hotfix. We have had only one real patch in this reworked graphical and strategic engine. It would not even have fixed the pri/sec bug except for a modder discovery in the 11th hour, and the 1.2 patch also introduce the HA bug. This does not rise to what many of us consider acceptable product support. (I hesitate to say "amateurish", that has some real sting--but I can certainly sympathize with others who feel that way.)
    Last edited by Red Harvest; 02-22-2005 at 21:39.
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  3. #3
    robotica erotica Member Colovion's Avatar
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    Default Re: Would 1.2 be better with traits removed altogether?

    Quote Originally Posted by Red Harvest
    Well then, don't read them. The question was an honest one. The effect on the AI gameplay is an issue.

    I've been thinking along the lines of therother. The solution might be to just remove the most bugged traits or triggers, although that doesn't seem to address the problem fully either.

    The real solution would be for CA to step up to the plate an put out a final patch to fix the most annoying remaining (and newly introduced) bugs. (Remember the patch to address the king always dying at 56?)

    The 1.1 patch was more of an MP hotfix. We have had only one real patch in this reworked graphical and strategic engine. It would not even have fixed the pri/sec bug except for a modder discovery in the 11th hour, and the 1.2 patch also introduce the HA bug. This does not rise to what many of us consider acceptable product support. (I hesitate to say "amateurish", that has some real sting--but I can certainly sympathize with others who feel that way.)
    Don't worry Red, most people don't realize that repetition usually means that these problems are real for a lot of people - enough that these threads show up time and again.

    "Gee willikers Jerry, there's a pothole in that road, it's terrible!"
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    "Gee willikers Jerry, there's a pothole in that road, it's terrible!"
    (silence)
    "Gee willikers Jerry, there's a pothole in that road, it's terrible!"
    (silence)
    "Gee willikers Jerry, there's a pothole in that road, it's terrible!"
    ...."Stop it! It's getting repetative!"
    ..."Gee... Jerry, just trying to communicate that this is STILL a problem... that isn't fixed.. lots of people are continually complaining...."
    robotica erotica

  4. #4
    Member Senior Member Proletariat's Avatar
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    Default Re: Would 1.2 be better with traits removed altogether?

    Quote Originally Posted by Medieval Assassin
    And if there wasn't traits, what would we get "Screw you CD you're are a sux0rz"
    If a unit doesn't look historical, should we get rid of all the units?
    Of course not.
    These threads are getting repetitive.

    Does someone have to take a contrarian viewpoint any time a major flaw is discussed? Do you really think therother and Red Harvest are "CA sucks!!11 y no tr@its?!?!?!" types?

    This is a horrible flaw because of exactly what RH said. Every frigging general I have is identical. Scarface with a splash of Useless Assessor, a sprinkle of Bad Farmer and you have my entire family tree.

    I think therother's idea of perhaps just eliminating these traits is so simple it's brilliant. Is the way to go about this as simple as it sounds? Merely deleting the text in the VnV file?

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