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Thread: Would 1.2 be better with traits removed altogether?

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  1. #1
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Would 1.2 be better with traits removed altogether?

    Quote Originally Posted by Quietus

    This isn't like the "die at 56 bug" of MTW.
    I agree. There are several problems with 1.2 far more severe than the 56 bug was in MTW. At least it applied to both sides equally.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  2. #2
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Would 1.2 be better with traits removed altogether?

    The problem really is that the game is heavily SP oriented... Not only is that very obvious but that has been stated by CA as well. So if a number of bugs that individually would be lowering to the immertion of the game, combine to make it rather unspectacular, then the game and its company has got a real problem. Call it repetative, but it is the truth... sadly.
    You may not care about war, but war cares about you!


  3. #3

    Default Re: Would 1.2 be better with traits removed altogether?

    Quote Originally Posted by Kraxis
    The problem really is that the game is heavily SP oriented... Not only is that very obvious but that has been stated by CA as well. So if a number of bugs that individually would be lowering to the immertion of the game, combine to make it rather unspectacular, then the game and its company has got a real problem. Call it repetative, but it is the truth... sadly.
    Of course it is SP oriented but in most cases this is SP game. If they want to make it MP game they had to rebalance most of the gameplay and resign from rest of the historic backgroud (which is forgotten in most cases anyway). If you want MP make some mod :-)

  4. #4

    Default Re: Would 1.2 be better with traits removed altogether?

    The effect on the AI gameplay is an issue.
    Alright, but if that's the issue, why not simply refrain from using generals much/at all? If it concerns you that much, you can make the choice to balance the game in game. Or am I missing something?

    Hell, I typically end up not using generals at all in mid-late stage imperial campaigns. I become too lazy to move generals to my ever-expanding front lines. Though, I grant that I've only been playing on hard/hard.

    Which is not to say that it's an acceptable bug, or to take anything away from the folks working to fix it.

  5. #5

    Default Re: Would 1.2 be better with traits removed altogether?

    CA must have really shoddy QA.

    All you had to do was power up the game, 1.2, and play the Romans for 12 hours straight. You would then wonder why all your generals were named Scarface.

    Now, if you had ACTUALLY been part of the RTW project and know basically how the VnV was supposed to work, you'd be pretty quick to catch this bug.

    The farmer and tax bugs might slip by, but again...why is this being caught by members instead of CA? THEY DESIGNED A PRETTY COOL SYSTEM, BUT DUE TO SOME SCREWED UP MATH SIGNS IT DOESN'T WORK?

    That is sad...sad...sad.

  6. #6
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Would 1.2 be better with traits removed altogether?

    Perhaps it would be best to remove just those traits that are problem and make progress down the GoodCommander path much harder...

  7. #7

    Default Re: Would 1.2 be better with traits removed altogether?

    Quote Originally Posted by Red Harvest
    I agree. There are several problems with 1.2 far more severe than the 56 bug was in MTW. At least it applied to both sides equally.
    Which ones Red?

  8. #8
    A Barbarian Mercenary Member unseen11's Avatar
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    Default Re: Would 1.2 be better with traits removed altogether?

    what annoys me about some of the traits is i have to fix them up myself since CA isn't making another patch

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