Quote Originally Posted by RJV
Perhaps sometimes attacking an entire army with a couple of units is somewhat unusual, but CA have been making these games for years, they should KNOW the different sorts of battle that take place. Having a very small army (less than 50 men) kill off 1300 opponents is just plain silly. Even if they'd hard coded something in there which let the little army have a good go at it before finally succumbing to the overwhelming odds would have been better.

It's just another example of frustration.

Oh yes I agree. My belief is that this is a case of the most extreme sort of AI weakness discovered so far, and that generally, the AI plays better. This weakness can be worked around like many others by simply not indulging in the behavior which exploits it (i.e. don't attack troops through the wooden walls with spears just because you can).

There is no question the AI could and should be improved. I think the only hope for that will be the expansion pack, because we will be paying for it. Assuming that members of CA staff read this forum, after some of the discussions about the lack of QA with definitive examples provided, it is almost incomprehensible to me how they could have released 1.2 with its plethora of "kindergarten" mistakes. Simple typos and reverses of greater than less than signs are just inexcusable. Even the cheapskates where I work would hire an intern to peruse the code for stupid errors like that. I'm mad about it, but when all is said and done, the game is still playable, just not nearly the finished product it should be. CA really should be ashamed at the quality of the 1.2 patch. I sure would like to read what CA staff has to say in response to this.