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Thread: Faction-specific building names & descriptions

  1. #1
    Ashes to ashes. Funk to funky. Member Angadil's Avatar
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    Default Faction-specific building names & descriptions

    Hi all,

    one question from a very new and rather ignorant modder (but trying to learn...) Is it possible to change the names & descs. of the buildings on a faction basis? I mean, right now it seems possible to do that for each culture. Thus, the name of the first level of the core buildings for the factions of the barbarian culture is "Warrior's Hold", instead of the "Governor's House" that all the other factions get and the description is different as well.

    What I would like is doing a similar thing for just one, specific faction. I have tried adding governors_house_factionX, governors_house_factionX_desc and governors_house_factionX_desc_short entries (with apparently adequate formatting) to the export_buildings.txt and export_buildings_enums.txt files, but nothing happened (no CTDs, at least).

    Thanks in advance for any help
    A.
    Europa Barbarorum. Giving history a chance.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Faction-specific building names & descriptions

    I think the only way to do it would be to make variations on the same building, and make them faction specific.

  3. #3
    Ashes to ashes. Funk to funky. Member Angadil's Avatar
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    Default Re: Faction-specific building names & descriptions

    Quote Originally Posted by Myrddraal
    I think the only way to do it would be to make variations on the same building, and make them faction specific.
    That seems to me pretty much like introducing a whole new line of buildings, right? So you can have a governors_house_barbarian, but not a governors_house_briton cna't you? It can be done for different cultures, but not different factions... Pity.

    Thanks
    A.
    Europa Barbarorum. Giving history a chance.

  4. #4

    Default Re: Faction-specific building names & descriptions

    You can do this in the text folder. Go there and open the export_buildings txt. You can change the descriptions of any building. Not quite sure if you can change the names, but they are displayed the same way as the descriptions, so I don't see why it wouldn't work. Just back up the file in-case.

  5. #5
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Faction-specific building names & descriptions

    The problem is that the descriptions are grouped by culture. Every faction in a given culture will have the same description for a given building. This may be unavoidable.

    -Simetrical
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  6. #6
    Ashes to ashes. Funk to funky. Member Angadil's Avatar
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    Default Re: Faction-specific building names & descriptions

    Quote Originally Posted by Simetrical
    The problem is that the descriptions are grouped by culture. Every faction in a given culture will have the same description for a given building. This may be unavoidable.

    -Simetrical
    I'm afraid your right. At least, what you say is consistent with my failure. Helpful, nonetheless, as I will stop wasting effort on this.

    Thanks
    A.
    Europa Barbarorum. Giving history a chance.

  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Faction-specific building names & descriptions

    Like I said, you can still do it by creating new buildings

  8. #8
    Ashes to ashes. Funk to funky. Member Angadil's Avatar
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    Default Re: Faction-specific building names & descriptions

    Quote Originally Posted by Myrddraal
    Like I said, you can still do it by creating new buildings
    Yes, thanks, quite true, I was trying to avoid proliferation of buildings, plus I was specifically thinking of mostly cosmetic changes to core_buildings, which seem to have some properties I am not sure I'll be able to replicate.

    Will keep playing around
    A.
    Europa Barbarorum. Giving history a chance.

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