In 1.2 the ai will now not sit and occupy the town center and attack archers etc which are attacking it.
Well this now leaves the ai exposed to a different human strat.
eg. I'm seiging Rome SPQR(the last bastion to victory) , they have Praetorian full upgraded exp9 units and I only have foresters/chosen swordsmen, and little hope really of direct 1:1 victory.
I assault from all sides take and loose gates etc, the Praetorians sweep all before them. They chase my routing units outside the city , I am finally left with one Cohort in the city center to defeat and no hope really . I send my foresters remaining into direct combat, the Cohort chases them to the city walls and beyond. Meanwhile my remaining General sneaks into the city square and the countdown begins. All the cohorts are off chasing my remnants, whilst my General wins a close victory and Rome falls!. Lost 1500 troops to 100 but still won!.
A bit cheesy perhaps or valid tactics?
On the 1.2 change in ai tactics I guess on balance its still a good thing over 1.1 though perhaps the main defending unit should return immediately if the countdown starts
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