Ok, after some investigation I'm pretty sure that adding Conspirator to assassins is unbalanced.
There is already more then enough synergy without it to get uber-assassins, and extra possible 1-3 to Subterfuge adds a lot.

Now, my theory is that sabotage was originally planned to be spy mission, but was later move to assassins.

So, instead of GoodConspirator, successful sabotage should give GoodAssassin, since that's the trait which governs assassins experience. Also, that way, there will be no dangerous synergy that could make assassins overpowered.

I suggest only changing triggers agents13 and agents14, since having agents15 and agents16 would make sabotage better in exp gain then assassination.


In short, replace:

Code:
;------------------------------------------
Trigger agents13
    WhenToTest SabotageMission

    Condition not MissionSucceeded

    Affects BadConspirator  1  Chance  100 

;------------------------------------------
Trigger agents14
    WhenToTest SabotageMission

    Condition MissionSucceeded

    Affects GoodConspirator  1  Chance  100

with this:

Code:
;------------------------------------------
Trigger agents13
    WhenToTest SabotageMission

    Condition not MissionSucceeded

    Affects BadAssassin  1  Chance  100 

;------------------------------------------
Trigger agents14
    WhenToTest SabotageMission

    Condition MissionSucceeded

    Affects GoodAssassin  1  Chance  100

What do others think?