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  1. #1
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Modding units morale

    I have only been testing the mods for a little while now and I don't play at VH difficulty (with out getting into a debate I don't all the AI bonuses). I normally play at Hard (I don;t micd the AI getting a morale boost), but I am testing all this stuff at Medium for balance. I don't really want to upset the balance that CA has created (other than nerfing Egypt a bit) so I want my change to simply draw-out the gameplay a bit longer...

    Thus I can not really comment on the impact my changes are making at the VH level but I assume that most of the AI units will become near enough unroutable unless you subject them to massive morale penalties...

    At first I did not really like the idea of a morale boost as it seemed unreasonable that the most untrained troops would fight so hard, but it is the "large battle effect" that pushed my decision, Very rapid morale failure occured much too quickly... I mean in some of my tested to up to 1000 troops on each side you would get nearly half the army routing on contact with the enemy after only minimal casualties, bizaar... The large change to the defense scores I made meant that troops lasted longer in combat so the depopulation of units was not so rapid. The game is still pretty quick (no hour long battles) but neither will your units desolve before your eyes before you can react... Morale failures can still happen quickly if your are not paying attention and line to get broken up and yoou unit get flanked or ganged up on but a straight head to head fight between equal units can last ages...

    Raising armour and lowering attack scores for missile weapons is not something I want to do as it could make siege assaults too easy for the attacker and i like to keep missile weapons as the great equalizer between lower and higher quality units. No matter how elite you are a volley of arrows is pretty deadly... If historical record states that the RTW archers (and other missile weapons) are too strong I would rather reduce their attack values and ranges...

    Personally I think the mods to the units is only part of the whole parcel, at least for the SP game... If units are overpowering perhaps they should not be nerfed, but simply made more expensive and harder to acquire. Perhaps missile troops should fall into this catagory...
    Last edited by Bob the Insane; 02-25-2005 at 21:42.

  2. #2
    Member Member NicSO's Avatar
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    Default Re: Modding units morale

    I decreased misslile units attack values. i think this is better way than changing armour and shield stats.
    At this moment I changed morale from +3 to +7 , decreased missle atttack values for -2 to-3 and raised defence skill to +10 all.

    What about defence skill of elephants and chariots (they have secondary defence values)....
    I will run my tests as soon as I can...

  3. #3
    Member Member NicSO's Avatar
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    Default Re: Modding units morale

    Quote Originally Posted by Bob the Insane
    I have only been testing the mods for a little while now and I don't play at VH difficulty (with out getting into a debate I don't all the AI bonuses). I normally play at Hard (I don;t micd the AI getting a morale boost), but I am testing all this stuff at Medium for balance. I don't really want to upset the balance that CA has created (other than nerfing Egypt a bit) so I want my change to simply draw-out the gameplay a bit longer...

    Thus I can not really comment on the impact my changes are making at the VH level but I assume that most of the AI units will become near enough unroutable unless you subject them to massive morale penalties...

    At first I did not really like the idea of a morale boost as it seemed unreasonable that the most untrained troops would fight so hard, but it is the "large battle effect" that pushed my decision, Very rapid morale failure occured much too quickly... I mean in some of my tested to up to 1000 troops on each side you would get nearly half the army routing on contact with the enemy after only minimal casualties, bizaar... The large change to the defense scores I made meant that troops lasted longer in combat so the depopulation of units was not so rapid. The game is still pretty quick (no hour long battles) but neither will your units desolve before your eyes before you can react... Morale failures can still happen quickly if your are not paying attention and line to get broken up and yoou unit get flanked or ganged up on but a straight head to head fight between equal units can last ages...

    Raising armour and lowering attack scores for missile weapons is not something I want to do as it could make siege assaults too easy for the attacker and i like to keep missile weapons as the great equalizer between lower and higher quality units. No matter how elite you are a volley of arrows is pretty deadly... If historical record states that the RTW archers (and other missile weapons) are too strong I would rather reduce their attack values and ranges...

    Personally I think the mods to the units is only part of the whole parcel, at least for the SP game... If units are overpowering perhaps they should not be nerfed, but simply made more expensive and harder to acquire. Perhaps missile troops should fall into this catagory...

    U got the point.

    Please can u write all the changes that u made!!!

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