Red:
The charge factor does not counted for phalanx formation. You have to use your secondary weapon. So in this case, the AI did the right thing with its 50 charge bonus.
Red:
The charge factor does not counted for phalanx formation. You have to use your secondary weapon. So in this case, the AI did the right thing with its 50 charge bonus.
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
No, it did not. When the *spear* charge bonus is 1 it makes no sense to charge (like I said I tested that as well as 50...both with 50 for the spear attack.) Plus when it is charging with swords it was getting a whopping 1 + 1 = 2. That is 25 times less than spear attack. And yes, they were charging with their little swords drawn.Originally Posted by BeeSting
I wonder if the same programmer did the trait triggers?
Rome Total War, it's not a game, it's a do-it-yourself project.
Sorry if i didn't make myself clear. Let me reiterate: You don't get the charge bonus in phalanx formation, you have to be charging in standard formation to get it.Originally Posted by Red Harvest
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
And as I said...having a 1 charge bonus is not much...the phalanx should be worth a lot more than that very small bonus or there would be no reason to ever use the phalanx formation. The unit would do better out of phalanx all the time. Yet it normally uses phalanx when it can. I tested both 50 and 1 for charge and it still did the dumbest thing possible.Originally Posted by BeeSting
I didn't mention that it managed to lose every fight...except the one where I mirrored its tactics. With 50/50 for spear attack/charge, it lost to cav with 7 attack--and by a huge margin.
Rome Total War, it's not a game, it's a do-it-yourself project.
I don't see why and how a phalanx units should get charge bonus?Originally Posted by Red Harvest
They were not meant to run and slam into an enemy line, no? Instead they were to steadily march to meet the enemy, then upon contact push with the weight of men in behind and level the enemy line like a lawnmower.
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
Ok, I've got the basics of the phalanx combat engine worked out like this:
1. If the AI phalanx has a sufficiently large primary attack value advantage (NOT including charge bonus) it will try to charge its opponent. This is non-sensical because it fails to check what the secondary stats are... This was proven to me by testing values like primary 49 attack, 2 charge and secondary 2,2. And the same with primary 2 attack, 49 charge.
2. The primary charge bonus for the phalanx is applied VERSUS the enemy charge. It is not applied when the phalanx unit is out of phalanx and charging and it doesn not appear to be used in melee...although I need to confirm this last bit. When out of phalanx and charging they automatically switch to secondary weapons whether or not they are ordered to. So if you want to cause more casualties to the enemy when they charge the pikes, do so with the phalanx charge bonus. Using a high charge bonus for the phalanx results in lots of initial kills when the enemy charges the phalanx frontally. This part actually makes very good sense.So at least this gives us a better idea of what to work with.
3. The secondary charge bonus doesn't seem to work with secondary weapons. Using 2,2 primary, and 2, 49 secondary, the charge fell flat with their swords drawn, when it should have been a massacre.
Side note: The AI can't use its cav properly. It tries to disengage from melee when winning, then it pulls back about 30 meters and stands there with its rump to the enemy. It then is hit in the rear, but still fails to melee and dies within a few seconds.![]()
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Rome Total War, it's not a game, it's a do-it-yourself project.
That has been a question for some time since the bonus is there in the stats. It looks like it applies to the enemy charge from my testing. This is logical. However, the way the AI is programmed to utilize this is not so logical. With high primary stats, it forgets it even has phalanx formation, and instead tries to mix it up.Originally Posted by BeeSting
And sometimes the phalangites apparently did charge in some fashion with spears lowered according to historical accounts. This would probably be a looser formation and probably requires some drill for proper execution.
Rome Total War, it's not a game, it's a do-it-yourself project.
Missile units DO have a height advantage. I have noticed that both my arrows and javelins fly further. I'm not sure about power and speed, though.
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