Results 1 to 12 of 12

Thread: Assassins?

  1. #1
    Cellular Microbiologist Member SpencerH's Avatar
    Join Date
    Apr 2004
    Location
    Hoover "Two a day" Alabama
    Posts
    932

    Default Assassins?

    Has anyone else noticed that assassins in 1.2 seem to be very ineffective? I havent managed to kill a diplomat yet (and believe me I've tried). Spies still seem to be reasonably vulnerable though (ie I've killed one or two).
    Last edited by SpencerH; 02-24-2005 at 01:51.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  2. #2
    Member Member LordKhaine's Avatar
    Join Date
    Oct 2002
    Location
    England
    Posts
    397

    Default Re: Assassins?

    Assassins never get a 100% chance of killing anyone anymore, the highest they can get is 95%

    The idea was to stop assassins killing well, everyone. I have to say I prefered it before. It was hard enough before to get a decent assassin. Now it's pretty impossible to build up a decent assassin.
    ~LordKhaine~

  3. #3
    Praeparet bellum Member Quillan's Avatar
    Join Date
    Sep 2004
    Posts
    1,109

    Default Re: Assassins?

    Not really. I've had at least 6 assassins so far in this campaign that reached 10 Subterfuge. What I've found is that I have to start on captains. You're right, it seems much harder to take out Diplomats and Spies than it was before the patch. The 10 assassin only has about a 50-60% chance of killing a spy with a 5 Subterfuge, and unless he has a few of those "increased chance to be assassinated" traits, taking out a faction leader/heir is really hard.
    Age and treachery will defeat youth and skill every time.

  4. #4

    Default Re: Assassins?

    here is the rule for assassins,

    start out killing easy guys, then attack low level diplomats, then attack medium units like spies. then once you are a little higher, then go for family members. Do all this while making sure that once you target a "character with a face", they are dead and you don't let them live past 3 attempts. Cause after that, they develop resistance to it and you must move on. And since its so hard to develop assassins, just make sure you develop 2 or 3 key ones that become real professionals and then you'll be able to take out half of a factions family members. Also, have spies helping you out too, they seem to attempt success.

    Its actually an annoyance once you are able to kill family members cause you'll be draining them like crazy. Even on vh/vh i managed to kill like 6 macedonian family members and then eventually got tired of cheapshots.

  5. #5

    Default Re: Assassins?

    Yea Assasins need to be trained - as do spies. Use them on soft targets - rebels enemy captains etc, build him up. Transfer retinues to the best assasins - and as they get older transfer them again.
    And your heart beats so slow, Through the rain and fallen snow across the fields of mourning to a light that's in the distance.
    Oh, don't sorrow, no don't weep
    For tonight at last I am coming home.
    I am coming home.

  6. #6
    Praeparet bellum Member Quillan's Avatar
    Join Date
    Sep 2004
    Posts
    1,109

    Default Re: Assassins?

    I do the same, and it makes training the next generation so much easier. Your just-created assassin has between a 1-3 in Subterfuge. If you've managed to collect a pet monkey, catamite, and courtesan all on an older assassin, transferring them to a young rookie will turn a 1 into a 6 right off, giving him a much better chance of killing those low rank targets. It doesn't take much at that stage to gain a couple more points of skill.
    Age and treachery will defeat youth and skill every time.

  7. #7
    Cellular Microbiologist Member SpencerH's Avatar
    Join Date
    Apr 2004
    Location
    Hoover "Two a day" Alabama
    Posts
    932

    Default Re: Assassins?

    Well my point was not really that assassins need to be trained (although y'all have made some good suggestions) but that there is a substantive change in assassins abilities compared to vanilla RTW (ie I'm not just imagining things).
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  8. #8
    Senior Member Senior Member Oaty's Avatar
    Join Date
    May 2003
    Location
    Indianapolis
    Posts
    2,863

    Default Re: Assassins?

    I get 95 percent chance on some diplomats from a rookie assassin. I think diplomats that have failed bribes can get negative traits.

    I was about to assasinate 1 until I saw his traits. -3 influence and plus 20 percent cost in negotiations. Why asassinate him.

    Anyways look for a diplomat low on influence and your rookies asassin should have no problems.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  9. #9
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: Assassins?

    I just had an interesting experience with an assassin who started with a 2 in subterfuge, who gained cutthroat and a catamite, for a total of 4 eyes. Then I sent him to assassinate a rebel captain with an army of about 160 men, 75% chance of success. I had made an attempt on this captain before, with worse odds, and failed, but didn't lose the assassin. This time, however, he was killed by the captain's bodyguards. A pretty sad end. And definitely an unexpected result.

    On the other hand, naval combat seems a bit more balanced than before. I can expect to win if the odds are in my favor.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  10. #10
    Cellular Microbiologist Member SpencerH's Avatar
    Join Date
    Apr 2004
    Location
    Hoover "Two a day" Alabama
    Posts
    932

    Default Re: Assassins?

    Quote Originally Posted by Malrubius

    On the other hand, naval combat seems a bit more balanced than before. I can expect to win if the odds are in my favor.
    Ye gods, don't get me started on the disaster known as naval combat.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  11. #11
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: Assassins?

    naval combat sucks in all the TW series, don't let me get started. oh well here it goes.
    six cogs get anihilated by 2 of the lowest form of byzantine ships, well that's unfair.

    in RTW i get gold chevroned ships in no time, i don't know why everybody complains.

    We do not sow.

  12. #12
    Cellular Microbiologist Member SpencerH's Avatar
    Join Date
    Apr 2004
    Location
    Hoover "Two a day" Alabama
    Posts
    932

    Default Re: Assassins?

    Why do retreating ships still ignore ZOC?

    Why dont retreating ships retreat toward home?

    Why can I still play ping pong with retreating enemy ships back and forth across the sea?

    Why can AI vessels with 10 men choose to blockade a port rather than return to home port for refit?

    These are just the most obvious points that I've noticed that should have been fixed with 1.2. They were all well documented with the vanilla game.
    Last edited by SpencerH; 02-25-2005 at 17:53.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO