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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by player1
    Doesn't flavor text for custom battles says that DA are heavily armored troops?
    Would that mean that CA intended them to be armored, but gave them a little problematic clothing.
    It does indeed (now changed in mine)... But at the same time the normal description doesn't say anything about armour, but it does say they are good against armoured opponents. So you can take your pick. I just go with the look of the unit. I think more than one person was working on the DA and they got mixed up at some point.

    I changed the DA and PG just like Pode did (interesting we did the same thing) but I made DA sound like flesh like Heavy Peltasts. And yes they do have shields.

    Merc Beduin Archers are given a shield stat but they have none. To make up for the loss I gave them two points in def.

    Pontic Phalanx Pikemen are only 40, the cost fits it, but I'm not certain that they are supposed to be smaller. In fact I think they are a relic of an earlier development that didn't get upgraded later on.
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    Member Member R3dD0g's Avatar
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    Default I'm a complete tyro on this modding business, but ...

    3) Thracian phalanx pikemen would be recruitable at the third tier barracks, but as you upgrade the barracks (or as the AI upgrades them for that matter), you are unable to recruit them any more. This fix enables the recruitment of phalanx pikemen for Thrace in all higher-level barracks.

    Under the entries for army_barracks and royal_barracks find the following line:
    Code:

    recruit "greek pikemen" 0 requires factions { seleucid, macedon, }


    change to
    Code:

    recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
    In this change, should the header line
    army_barracks requires factions { ct_carthage, armenia, pontus,, egyptian, greek, roman, }
    be changed to include the thrace faction?
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    Unpatched Member hrvojej's Avatar
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    Default Re: I'm a complete tyro on this modding business, but ...

    Quote Originally Posted by R3dD0g
    In this change, should the header line

    be changed to include the thrace faction?
    Nope - "greek" (as in Greek culture) includes Thrace as well.
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  4. #4

    Default Re: Research: Fixes for bugs in the unit file

    On the topic of some units have their Post-Marian tags omitted, I recall discussions over the fact that the Armenians, the Seleucids and the Numidians can build legionaries before the Romans can, even though they're supposed to have been copied from them.

    Has a consensus been reached as to whether this was a 'feature', a mere oversight not worth correcting, or a bug?
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  5. #5

    Default Re: Research: Fixes for bugs in the unit file

    I guess you have to give them credit for having all this in the open...but its sucks to find this stuff out.

  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Red Harvest
    They also have the wrong shield. The unit graphic shows a hoplon aspis, while in game they have the tiny phalangite salad plate instead. They are getting +5 for the little shield...me thinks CA ran out of time and failed to make a specific model for them so they got stuck with the greek_pike_phalanx. There are quite a few units deserving unique skins/models who didn't get them. I originally didn't feel that the game was a complete rush job, but the more I look at the stats and graphics, the more I see how wrong I was.

    Some of the same is probably true for some of the various units such as Bastarnae and some peltasts which are said to be unarmoured, but have greaves and helmets.

    And let's not forget the Pharaoh's guard with +5 shield, but no shield. Incidentally, I'm relatively certain that the Desert Axemen were originally intended to use this same skin--hence the high armour stat in 1.0.
    I'm tolly in line with your thoughts... It seems that there are more than a lot of units that seems to have been rushed, especially the Desert Axemen (their description doesn't even fit). At least the pontic pikemen have the correct description, but there are a number of other problems with them.
    This might also explain why the barbarian units are the same (not in names per se, but in stats). I have made an effort to make the factions bettern in certain departments. For instance the Gauls have better armour than the others. The Germans are mixed in good attacks and stronger charges, the same is true for the Britons while the Dacians are the best defenders (in general, their Falxmen are better than the Thracians), while the Scythians have the best light cavalry (barbarians cavalry) by far.
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  7. #7

    Default Re: Research: Fixes for bugs in the unit file

    So potential issues for patch so far:

    1) The bugs listed by hrvojej, which so far have been agreed with _except_:

    2) Cavalry auxilia recruitable before marian reforms

    also

    3) Desert cavalry unit size larger than other cavalry

    4) Pontic Phalanx pikement unit size smaller than other phalanxes

    5) Non-Roman legionaries recruitable before marian reforms

    6) Discrepancies between unit stats, graphics and descriptions (Desert Axeman, Pharoah's Guard, Merc Bedouin Archers)


    I think we all agree that all of 1) are bugs and should go in the patch.

    I agree that 2) is incongruous but, as player1 and Red Harvest said, I think it is intentional. I think CA wanted both pre-Marian and post-Marian Roman armies to have missile cavalry and therefore reused the same unit. It's just a shame they called them auxilia.

    As I believe it was intentional it's not a bug and shouldn't be included in the patch.

    3) & 4) if the cavalry and phalanx unit sizes are constant across _all_ the other types, then I'd agree these are bugs and should go in.

    5) similar to 2) it could be the case that CA just wanted Armenia, Seleucia and Numidia to have some heavier infantry mid/late game and used the legionary across the board to save time. If, in spite of their description, they are meant to represent heavier infantry then tying them to the Marian Reforms shouldn't be done.

    I can buy this in relation to Numidia and perhaps Armenia, but the Seleucid infantry is quite heavy enough, thank you. In their case, the Seleucid legionaries look like CA was intentionally trying to represent the model of warfare changing from the Hellenistic to the Roman. Therefore Seleucia shouldn't be able to create them before the Romans and they should be tied to the Marian Reforms. And if we tie one to the Reforms we've got to do them all. Bit silly to have the Numidians invent the legionary before everyone else.

    IMO it's a bug and the fix should go in the patch.

    (But against this, the issue was known about before v1.2 and CA didn't change it then so perhaps this is their intention or perhaps they didn't get round to it )

    6) I think the problems here are caused by game balancing and graphics being done separately. Ideally, these discrepancies shouldn't exist, but in trying to correct them we are left with a choice - do we make the stats fit the graphic or the graphic fit the stats?

    These stats are obviously how CA intended these units to work, irrespective of the graphic. Changing the stats away from what they were supposed to be, as most fixes do, leads us into the realm of game balancing which I would assume to be beyond the scope of this patch.

    (We should also consider that because armour/defence/shield ratings have different effects there are (as this thread has already shown) various different ways of correcting them, each of them as valid as the rest.)

    So we should really be changing the graphic, but doing that is a whole new ball-game and probably even further beyond the scope of this patch.


    Because I don't consider them bugs but they are nevertheless annoying, I suggest they be included in a second patch which would have a wider brief of correcting these stat/graphic discrepancies where more personal judgement is involved in the solution.

    Such a patch could also do something about issues like the Roman cavalry auxilia, by creating a pre Marian version of the unit that was called something different (ie, not auxilia).
    Last edited by Epistolary Richard; 02-28-2005 at 14:40.
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    Bug Hunter Senior Member player1's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Epistolary Richard
    3) & 4) if the cavalry and phalanx unit sizes are constant across _all_ the other types, then I'd agree these are bugs and should go in.
    Well, this one is tricky.

    But if you look a bit, you'll see that Brit chariots have size of 36, Selucid 18, and Egyptans 54, so not all things are of same size. Interesthing how egypt has both high stack size for chariots and cavalry. Maybe high stack cavalry is there to keep it an option compared to 54 stack chariots. Also look how smaller stack, but better stats Nile Cavalry has almost same cost as desert cavalry.

    While there is some reasoning for cavalry, there are numerios infantry units of size 120, so why not have one such phalanx.

    Personnaly, I'm not for altering this. At least not for a fix patch that should not alter the rule if probably working as intended.

    I can buy this in relation to Numidia and perhaps Armenia, but the Seleucid infantry is quite heavy enough, thank you. In their case, the Seleucid legionaries look like CA was intentionally trying to represent the model of warfare changing from the Hellenistic to the Roman. Therefore Seleucia shouldn't be able to create them before the Romans and they should be tied to the Marian Reforms. And if we tie one to the Reforms we've got to do them all. Bit silly to have the Numidians invent the legionary before everyone else.
    Don't forget that highest level Selucid barrack upgarde won't do the thing if legions are not there. Same thing to other nation legons. Removing them gives emptiness on some barrack levels.

    So, no, no if you ask me.
    Last edited by player1; 02-28-2005 at 21:39.
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    Bug Hunter Senior Member player1's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    Many Selucid pike units also have 120 stak size, so one such Pontus unit is NOT a bug.


    And forget my "chariot rant", I just realized that different chariots have different number of crew.


    As for Desert Axeman, it has mostly worse stats then Numbian Cavalry, with only armor piercering as redeeming quality, but it still costs 540, compared to 420 gold for Numbians.

    So, I would say weird stack, but still balanced.
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  10. #10
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by player1
    Many Selucid pike units also have 120 stak size, so one such Pontus unit is NOT a bug.


    As for Desert Axeman, it has mostly worse stats then Numbian Cavalry, with only armor piercering as redeeming quality, but it still costs 540, compared to 420 gold for Numbians.

    So, I would say weird stack, but still balanced.
    Ok the Seleucid phalanx units that are smaller are the Militia Hoplites. All hoplites are fewer than the pikeformations. All but the Pontic pikes. That seems odd to me. About the Desert Cavalry (not Desert Axemen people)... AP is very powerful. Remove half of any unit's armour. Imagine that against the Cataphracts or Armoured Hoplites... Nasty! But obviously the DC needs to be made cheaper at smaller sizes. And since they are available earlier (aren't they?) it is perfectly ok that they are weaker.
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    Bug Hunter Senior Member player1's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    Still, it's the cost that makes them balanced (not to mention their pathetic charge bonus).
    Reduce the stack, reduce the cost.

    Although I see it more as a modwork, then a fixwork.
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  12. #12
    Unpatched Member hrvojej's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    I don't know why all the fuss about the unit sizes? They seem to have a logic behind them for me. Egyptian units (you all seem to have forgotten the bowmen, btw) represent Egypt's manpower - the ability to raise a large number of levies quickly. They basically overwhelm you, not with quality, but with numbers. And increasing unit size is one of the viable ways to simulate this.

    Pontic pikemen are the only phalanx pikemen not recruited by a Greek culture faction. So, less people is trained to fight like phalangites, hence making the units smaller. Again, basically a (specialized) manpower issue. If you want, you could even rationalize it by stating that the lowest-tier units of Pontus are not hoplites/phalangites either, so not enough people are trained to fill the ranks later.

    And nobody mentioned Scythian noble women, a 18 (wo)men unit of cavalry. Again, makes sense to me. How many noble women warriors would they have as opposed to noble men warriors?

    And what about the specialized units having 12, 16, etc. men? I don't think we want to go there with something that should evolve into a "community patch". Those are tweaks based on a preference, not fixes, IMHO.
    Last edited by hrvojej; 03-01-2005 at 01:02.
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  13. #13
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    Out of precisely fifty cavalry units (not counting generals, elephants, or chariots, but counting camels and duplicate units), two have a unit count other than 27—Scythian Noble Women, with 18, and Desert Cavalry, with 40. Unless somebody can come up with anything that sets these two units apart from the 96% of cavalry that have a unit size of 27, I think they should be changed (but with no changing of their other stats).

    It's sorta similar with long_pike units, with two important (but related) differences: there are only five units in the game with long pikes, and the percentage that has the "standard" unit size is therefore a lot lower (80%). Also, the Pontic pikemen were also clearly intended to be inferior (-110 cost, -80 upkeep, and same building level), but their +3 shield makes them strictly superior to ordinary Phalanx Pikemen if their number is raised (and even if you remove that, they'd still be strictly better than Greek pikemen due to the cost). Based on this, I think that a unit size of 40 is in keeping with the developers' intent.

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  14. #14

    Default Re: Research: Fixes for bugs in the unit file

    Non-Roman Legionaries

    Quote Originally Posted by player1
    Don't forget that highest level Selucid barrack upgarde won't do the thing if legions are not there. Same thing to other nation legons. Removing them gives emptiness on some barrack levels.
    The highest level barracks would only be empty pre-Marian reforms. After the Marian reforms you could build non-Roman legionaries normally.

    I've gone back and forth a bit on this one, but given the numerous references to them being "copies of the Roman originals" (which admittedly is not conclusive) I just can't get behind the possibility of the Numidians being the first to field the legionary. It's just illogical, captain.

    Small Pontic Pikemen
    There's been some good stat analysis, and while that's not the be-all and end-all I feel pretty comfortable with the smaller unit size.

    @ Kraxis, what are your thoughts in light of the previous posts?

    Large Desert Cavalry
    I note the point about the Scythian noblewomen, but I would consider that it would be far more likely that a rogue 40 could find its way in there, rather than an 18.

    But equally, their higher cost over the Nubian cavalry must contribute to something if they should be the same size as other cavalry units.

    I think where it's not clear if it's a bug or not we have to err on the side of caution and leave the game as is.

    Cavalry Auxilia
    Any other comments?

    @ hrvojej, I know you just reported it, but are you happy that perhaps they're supposed to be recruitable pre-Marian and that Auxilia is just an unfortunate name?
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    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Epistolary Richard
    Small Pontic Pikemen
    There's been some good stat analysis, and while that's not the be-all and end-all I feel pretty comfortable with the smaller unit size.

    @ Kraxis, what are your thoughts in light of the previous posts?
    Interestingly the pontic pikes are given the skin called east_hoplite, that added to the point that they have a shield bonus of 5 and a smaller size that does not fit the normal pike size, but rather the hoplite size, makes me believe it was intended to be a hoplite from the get go. At some point various devs and designers went their seperate ways. We have already seen the results of that with the Desert Axemen.
    If it is because of the smaller population for a greek heritage I think we are taking a very wrong road. First of all there lived lots and lots of greek people in the old colonies, often themselves quite large cities. Plenty of population for a phalanx of pikes.
    Second, this should also apply to the Seleucid Empire. There were macedonian and greek colonists but they were not enough to supply the empire with its needs (and they were great).

    So I agree that the pontic pikes are intentionally made this way, but only due to several people pulling them each way and never getting the full control of the unit.

    Quote Originally Posted by Epistolary Richard
    Large Desert Cavalry
    I note the point about the Scythian noblewomen, but I would consider that it would be far more likely that a rogue 40 could find its way in there, rather than an 18.

    But equally, their higher cost over the Nubian cavalry must contribute to something if they should be the same size as other cavalry units.

    I think where it's not clear if it's a bug or not we have to err on the side of caution and leave the game as is.
    Indeed... We have already seen one case of a person mixing up Desert Cavalry and Desert Axemen. I find it very possible that he is not the first case. And 40 is after all the size of the Desert Axemen.
    Also it is the normal practice that the devs work at different jobs. So some create the unit, some give it stats and some balance the units with costs at some point (hopefully after some balancetesting). So if a dev in the stat department by accident made the Desert Cavalry bigger the next guy in the cost department wouldn't know something odd was up, so he would just give them a 'correct' cost. This of course applies to the pontic pikes as well.

    About the immitation legionaries.
    None of them were really made post-Marius. The Seleucids fell long before Marius was even a grown man. Numidia had become more of a special province and Armenia had been noticing the Roman advance against the Seleucids.
    But given the Silver Shields are made to look like Legionary Cohorts I think it is far too much work to make them into a less able unit (would need another skin). Also this way they become a nice special unit. The Armenian and Numidian legionaries fit well enough and thus I see no need to change their recruitment.
    Also we should not put too much emphasis on the name 'Legionaries'. While the later Roman infantry was called that they were also called that prior to Marius. They just had a specific name that told people where they stood in the line (there is a logic to the names). Hastati, Principes and Triarii existed long after Marius had died, but by then in name only. As the allied infantry was arrayed in cohorts rather than legions it was only the Roman troops that could be called legionaries, and since they were now all the same it made sense to be calling them legioanries rather than Hastati, Principes and Triarii (those terms were most likely relegated to a strictly military parlor at high command when discussing tactics and strategy).
    Last edited by Kraxis; 03-02-2005 at 00:09.
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  16. #16

    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Kraxis
    So I agree that the pontic pikes are intentionally made this way, but only due to several people pulling them each way and never getting the full control of the unit.
    ...
    Also it is the normal practice that the devs work at different jobs. So some create the unit, some give it stats and some balance the units with costs at some point (hopefully after some balancetesting). So if a dev in the stat department by accident made the Desert Cavalry bigger the next guy in the cost department wouldn't know something odd was up, so he would just give them a 'correct' cost. This of course applies to the pontic pikes as well.
    Hmmm... if this is the case then it would make it very difficult to determine what the original design intention was behind the unit because the costing will actually be balanced for the 'flawed' stats.

    Nevertheless, we do what we can.

    I think that we've come to a consensus on the following:
    Roman Cavalry Auxilia - misleading name but not intended to be Post-Marian only and therefore shouldn't be changed in the community patch
    Pontic Pikemen - incongruous unit size might be there for various reasons but the lower costing implies a smaller unit and therefore shouldn't be changed in the community patch

    That being said, I'll certainly be looking to make some adjustments to my own personal game from the issues raised so far.


    Large Desert Cavalry
    I've done a side-by-side on this:
    Code:
                       Desert Cavalry	Nubian cavalry
    unit size	         40		27
    mount		light		medium		
    primary		7, 3, mace	9, 8, spear
    attr		ap	
    secondary	0		9, 3, sword		
    pri armour	344 leather	064 flesh
    sec armour	00 flesh	             01 flesh	
    mental		4, trained	8, untrained	
    cost		540		420
    The Nubian cavalry seems pretty much superior in every respect (though slightly slower and more vulnerable to being shot at) apart from the ap ability.

    The question is: do people think that the ap ability on its own makes up for the lower attack (7 lower charging, 2 lower in combat), 50% lower mental and is worth an extra 29% on the unit cost?

    IMO no. So I think the 40 may have gone in by accident, but the cost has obviously been determined with the 40 unit size in mind.

    Non-Roman legionaries
    Quote Originally Posted by Red Harvest
    As for the legionaires...this one is tricky, because the basis for them is really Roman influence in their regions. When Rome began to enlist areas as allies, they started raising some of their own legions. Some of this predates the reforms (in the case of Numidia and perhaps Greece IIRC.) I don't think there is a single "correct" answer.
    Quote Originally Posted by Kraxis
    But given the Silver Shields are made to look like Legionary Cohorts I think it is far too much work to make them into a less able unit (would need another skin). Also this way they become a nice special unit. The Armenian and Numidian legionaries fit well enough and thus I see no need to change their recruitment.
    I'm happy to concede this one. Damn silly to have all the references to them being copies of the Roman original though.

    So, not for the community patch, but like hrvojej's cavalry auxilia I'll keep this one for my personal game.


    Sarmatian Mercenaries
    Let's have a look at this one. Sarmatian Mercenaries are obviously supposed to be identical to Scythian Noblemen and they are, except that they're missing:
    Code:
    mount_effect     elephant -8, camel -4
    which is common across all other cavalry.
    So, I agree with this. It's a bug and should be fixed.

    Illyrian Mercenaries
    I agree with this one as well. All the other peltast types have:
    Code:
    mount_effect     elephant +6, chariot +6
    apart from the Illyrian mercenaries. It's a bug and should be fixed.


    And another one to consider
    Wardogs
    Much as I'd like to see the mangey mutts put out of their misery...
    As far as I can tell, the dogs resource doesn't do anything. To recruit camels, you need the camels resource; to recruit elephants, you need the elephants resource, but to recruit dogs you don't need the dogs resource.

    I would suggest adding the dogs resource requirement to all the wardogs entries in export_descr_buildings:
    Code:
    recruit "barb wardogs briton"  0  requires factions {  britons, }  and resource dogs
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  17. #17
    Unpatched Member hrvojej's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    I am of an opinion that the abberant unit sizes are intentional. As I said, it has a logic behind it for me, and also the associated costs match the sizes.

    I'm ok with having cav auxilia pre-Marius, though this is something that will remain changed in my own game.

    Also, Illyrian mercs are missing their skirmisher mount effects. Though here I'm not sure whether they should have them or not.


    I think where it's not clear if it's a bug or not we have to err on the side of caution and leave the game as is.
    I agree 100% with Richard on this.
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  18. #18
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Red Harvest
    Looking back in the thread, I saw this mistake and do not think anyone addressed it. The base chariot unit size is 9 in all three cases. They are indeed all the same size, just like elephants are all the same size units. Bodyguard chariots have a base size of 6 for Egypt, and 9 for Briton. The post above confused rider count with the chariot count (and you also have to use 2x for large unit size but this was a given.) Chariot units fight on a per chariot basis, with hit points per chariot. Bodyguard sizes often differ from regular unit size.
    I corrected myself few posts lower.
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  19. #19

    Default Re: Research: Fixes for bugs in the unit file

    Hope everyone enjoyed their weekend . A few specific points:

    Eastern Heavy Spearmen
    I agree with all the above, they shouldn't have a mount bonus when fighting with their secondary weapons (it looks like this was last minute dithering about how this unit and phalanx is a harder to miss) so the mount bonus is a bug and should be removed.

    Greek barracks
    I don't have a problem with the highest-tier only adding exp unless you've got the Sparta resource. The highest-level Roman barracks don't add anything until the Marian Reforms. I don't think this should be changed.

    Arcani
    Who knows what these guys should be like? Without direct comparables it's very hard to say that, yes, any part of them is definitely a bug. Unless we can say that for definite, I don't think we should alter it in this patch.

    Right, onto the main topic:

    Discrepancies between unit stats, graphics and descriptions (Merc Bedouin Archers, Thracian bodyguard, Pontic etc. etc. etc.)
    As back on page 1, when we covered this in relation to Desert Axemen and Pharoah's Guard, it is clear that the unit graphics and the unit stats were developed independently and when it was all brought together not everything matched up. Ideally, these discrepancies shouldn't exist, but in trying to correct them we are left with a choice - do we make the stats fit the graphic or the graphic fit the stats?

    Changing the graphic is beyond the scope of this patch.

    Changing the unit stats to fit the graphic inevitably leads us into judgemental areas:
    eg, a unit does not appear to have a shield, and yet it has a shield attribute, do we?
    - remove the shield attribute and otherwise leave it unchanged?
    - remove the shield and add armour or defence points? If so, in what ratio?
    - adjust the costing of the unit for any of the above?

    I agree with Red Harvest's hypothesis that the unit costing was probably originally derived from a formula based on some of the attributes, with subsequent adjustments being made. The point that player1 was making was that if we believe this to be correct then the unit costing is correct for the stats - whether the stats themselves are inconsistent or otherwise. This means that any changes to the significant stats (unit size, weapons, armour/defence/shield) will require us to change the unit costing.

    So, even in the case where we were to remove a factor (such as a shield) then there would still be judgement made in how to recost the unit.

    therother's scope for this patch was, as he said, to compile a list of fixes that would be completely uncontroversial. Ultimately, he's going to make his choice about what that includes, but I would assert that nothing which involves recosting the unit can ever be completely uncontroversial.

    I say we proceed like this, start drawing up what we would consider would fall within this uncontroversial list and then we can start brainstorming about resolving these graphics/stats balancing and costing issues in preparation for a second 'WYSIWYG' patch, because I'd ideally like my game to make sense as well.

    Here's my opinion on the listing of fixes for the first 'uncontroversial' patch:
    1) Seleucids should only be able to build armoured elephants in provinces with the elephant resource.
    2) Praetorian cohorts should be limited to post-Marian period.
    3) Thracian pikemen should not disappear from their third tier barrack.
    4) Remove reference Gaul naked fanatics from farming temples when Gauls are unable to build farming temples.
    5) Spain should have the ability to build longshield cavalry in the campaign as they do in custom battles.
    6) Spain should have the ability to build onagers in the campaign as they do in custom battles.
    7) Horse archers (et al.) should be able to move and fire.
    8) Upgraded general units for Scythia and Pontus should be activated by Marian reforms.
    9) Spanish family members should wear brown and not blue.
    10) Mercenary horse archers should appear in Armenia.
    11) Sarmatian mercenaries should have their mount effects.
    12) Illyrian mercenaries should have their mount effects.
    13) Rebel archer unit should not have a Briton chosen swordsman as officer.
    14) Seleucid legionaries should have mass 1.3.
    15) Bastarnae mercenaries should have mass 1.2.
    Edit - pig & dog resource apparently do not work as other resources and therefore this 'fix' dropped 16) The pig and wardog units should only be recruitable in provinces with the pig and dog resource respectively.
    17) Eastern Heavy Spearmen should not have their mount effects.
    18) Bastarnae mercenaries and Desert Axemen should have their 'metal' armour sound changed to flesh (as I believe this effects only the sound).

    What are other people's lists?
    Last edited by Epistolary Richard; 03-07-2005 at 16:57.
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  20. #20
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Epistolary Richard
    Greek barracks
    I don't have a problem with the highest-tier only adding exp unless you've got the Sparta resource. The highest-level Roman barracks don't add anything until the Marian Reforms. I don't think this should be changed.
    Actually, highest level roman barracks give +1exp Triarii (that why I labeled first fix options as Triarii model)

    Highest level greek barracks, outside Sparta only give +1exp hoplites with doesn't serve any purpose since armored hoplites are much better.

    Quote Originally Posted by Epistolary Richard
    Here's my opinion on the listing of fixes for the first 'uncontroversial' patch:
    1) Seleucids should only be able to build armoured elephants in provinces with the elephant resource.
    2) Praetorian cohorts should be limited to post-Marian period.
    3) Thracian pikemen should not disappear from their third tier barrack.
    4) Remove reference Gaul naked fanatics from farming temples when Gauls are unable to build farming temples.
    5) Spain should have the ability to build longshield cavalry in the campaign as they do in custom battles.
    6) Spain should have the ability to build onagers in the campaign as they do in custom battles.
    7) Horse archers (et al.) should be able to move and fire.
    8) Upgraded general units for Scythia and Pontus should be activated by Marian reforms.
    9) Spanish family members should wear brown and not blue.
    10) Mercenary horse archers should appear in Armenia.
    11) Sarmatian mercenaries should have their mount effects.
    12) Illyrian mercenaries should have their mount effects.
    13) Rebel archer unit should not have a Briton chosen swordsman as officer.
    14) Seleucid legionaries should have mass 1.3.
    15) Bastarnae mercenaries should have mass 1.2.
    17) Eastern Heavy Spearmen should not have their mount effects.
    18) Bastarnae mercenaries and Desert Axemen should have their 'metal' armour sound changed to flesh (as I believe this effects only the sound).

    What are other people's lists?
    agreed

    I would add changing all Tracian upgraded bodyguard stats to Choosen Warlord stats (exempt unit descption). They use same icon after all.

    Quote Originally Posted by Epistolary Richard
    16) The pig and wardog units should only be recruitable in provinces with the pig and dog resource respectively.
    I don't know how much will this add to gameplay (seems kinda like unneeded change)? For some reson CA removed/never finshed them. Maybe it would be problematic for players since there are no resource icons for pigs and dogs?

    I would like to hear oppinion of other posters on this.
    Last edited by player1; 03-07-2005 at 15:10.
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  21. #21
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Research: Fixes for bugs in the unit file

    Quote Originally Posted by Epistolary Richard
    Here's my opinion on the listing of fixes for the first 'uncontroversial' patch:
    1) Seleucids should only be able to build armoured elephants in provinces with the elephant resource.
    2) Praetorian cohorts should be limited to post-Marian period.
    3) Thracian pikemen should not disappear from their third tier barrack.
    4) Remove reference Gaul naked fanatics from farming temples when Gauls are unable to build farming temples.
    5) Spain should have the ability to build longshield cavalry in the campaign as they do in custom battles.
    6) Spain should have the ability to build onagers in the campaign as they do in custom battles.
    7) Horse archers (et al.) should be able to move and fire.
    8) Upgraded general units for Scythia and Pontus should be activated by Marian reforms.
    9) Spanish family members should wear brown and not blue.
    10) Mercenary horse archers should appear in Armenia.
    11) Sarmatian mercenaries should have their mount effects.
    12) Illyrian mercenaries should have their mount effects.
    13) Rebel archer unit should not have a Briton chosen swordsman as officer.
    14) Seleucid legionaries should have mass 1.3.
    15) Bastarnae mercenaries should have mass 1.2.
    16) The pig and wardog units should only be recruitable in provinces with the pig and dog resource respectively.
    17) Eastern Heavy Spearmen should not have their mount effects.
    18) Bastarnae mercenaries and Desert Axemen should have their 'metal' armour sound changed to flesh (as I believe this effects only the sound).

    What are other people's lists?
    Good list. But we should add the upgraded Thracian bodyguards.
    Also the Pontic Pikes are indeed outside the right frame. Why should they be smaller when the Bronze Shields are full size? At the very least it should have been the other way round.

    I think there are lot of other sounds out there that might be wrong. Teh sound shouldn't be fitted to a number of armour points but rather the image of the unit. So hoplites and hoplite mercenaries should have leather sound as they carry the linnen cuirass, such armour would not sound like metal at all, but very much like leather.
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