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  1. #1
    Unpatched Member hrvojej's Avatar
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    Sep 2002
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    Default Re: New bugs?

    Not bugs.

    Ther game is now often updating the autotaxes and public order *before* you click the end of turn. I assume you are using autotax, am I correct? Also, the flashing icons in the settlement details are now working correctly, which means that you get to check them out before they are update. For example, you get a flashing unrest icon each time you lose 5% unrest in a newly conquered city. Click on something else and then come back, or add something to the queue, and that icon disappears and the unrest is updaterd accordingly. It's quite neat if you are really into details.

    By adding a peasant to the queue, you are both increasing the garrison effect by reducing population and quite possibly also removing a point of squalor. Hence the rise in order - garrison effect is still maxed at 80%, but there are now less people to take care of.
    Some people get by with a little understanding
    Some people get by with a whole lot more - A. Eldritch

  2. #2
    Alienated Senior Member Member Red Harvest's Avatar
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    Jan 2003
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    Searching for the ORG's lost honor
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    Default Re: New bugs?

    I've never used automanage.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  3. #3
    Dux Nova Scotia Member lars573's Avatar
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    Apr 2004
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    Halifax NewScotland Canada
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    Default Re: New bugs?

    Quote Originally Posted by Red Harvest
    I've never used automanage.
    Yes automanage is the devil. Only the weak will use it.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

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