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Thread: Wanted: a mechanic for bigger battles

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    Default Wanted: a mechanic for bigger battles

    Quote Originally Posted by screwtype
    Other changes in RTW have been improperly thought out. It was fine to go to a more detailed campaign map, but the problem is that now you have heaps of little half stacks roaming around that are no contest to whip. In my last three MTW battles I fought against armies THREE THOUSAND strong - that is, the equivalent of three full stack armies in RTW! How often do you get a battle against a triple-stack army in RTW?
    You know, immediately after writing that it suddenly occurred to me that there is a simple fix for this problem which CA could implement quite easily.

    The reason you get big battles in MTW/STW is of course because you have to fight ALL the enemy troops at once in any enemy province you invade. Furthermore, the AI gets to reinforce any province you invade with units from adjacent provinces if it wants (a feature I actually disliked, but that's another story).

    Now it occurs to me that CA could fix the problem of small armies in RTW by having a post-friendly enemy movement phase similar to the previous games. Enemy units within normal movement range of the battle could move adjacent and join in the battle as reinforcements.

    I guess to make it fair you'd also have to give the human player double the movement points he has now, but I don't have a problem with that idea because I've always thought the movement range is too short anyhow.

    Combining these two ideas should make for a much more flexible, unpredictable game that would thereby provide more challenge. Any opinons?
    Last edited by screwtype; 02-25-2005 at 13:42.

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