Quote Originally Posted by Kraxis
I use the Scythed chariots for cavalry hunting, especially generals. But I don't mind sending them into a nasty melee. I never send a single unit of chariots into enemy infantry. That is a sure way to get them killed fast, you need to send in at the very least two units and have them hitting the same point, often enemy infantry will break from that. And then the road is open for the cavalry. Just never try to use them in a city... A single phalanx can kill hundreds of them (even Militia hops and Levies).
I have modded all chariots but the generals to be prone to running amok.

I think part of the scythed chariots weakness might be because they don't get the proper armourbonus? In the files they are shown to have 18 points of armour, in the game itself they have 0 and a def value of 1. I have for some time wondered what that means... The 4 HP and the large unit footprint can explain why they can take so much archery, but as soon as the unit shrinks a little they fall like flies (of course a lot of the HP must haev been depleted by then). I have got a feeling the armour is not counted as it should. Especially since other chariots seem to get their bonus.
the hitpoints shown on the unit scroll of chariots are the horses hitpoints, so the men have 1 or 2 hitpoints (dunno) and the horses 4