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Thread: Adjust seige times for cities?

  1. #1

    Default Adjust seige times for cities?

    This was suggested as a possible workaround for the save/load seige breaking bug. Alas, I have no idea if it's possible or how to do it. Does anyone know of a way to set the basic seige times to one turn for all cities? Do we even know how the length of a seige is determined?
    "Let us wrestle with the ineffable and see if we may not, in fact, eff it after all." -Dirk Gently, character of the late great Douglas Adams.

  2. #2
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Adjust seige times for cities?

    Well, the descriptions for walls above a palisade say that they have grain stores, to increase siege length. Since these stores aren't mentioned in descr_building, they may be hard-coded, and perhaps renaming all the walls would remove them. Then again, they're more likely hardcoded to wall_level than to the specific building name.

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