i just tested the wedge a few times and they always turn to the left (my left). this is very annoying as it completely destroys the wedge impact.
i just tested the wedge a few times and they always turn to the left (my left). this is very annoying as it completely destroys the wedge impact.
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Maybe that is because most of them are right handed?
but even then, they don't have to bend the wedge to the left flank. they charge right in to it and a meter from the enemy the point charge into the left flank and the rest stops and walk into the enemy. and the wedge is brokenOriginally Posted by Arrowhead
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The only way I've seen the wedge charge be any use is to use it indirectly - ie, click behind the enemy so the cavalry charges through it. You don't get a charge bonus, but I did several tests one day on this and found with some cavalry, this is the most effective frontal charge method of all. I pited Screaming Maidens on horseback versus Cataphracts and found the maidens were far more effective using this indirect wedge as most of the unit gets stuck in with their armour piercing axes immediately.
For definite the direct wedge charge is messed up though. I think it's silly how the first couple of men leading the charge turn to the left and the rest of the unit harmlessly bumps into the enemy formation at an awkward angle. Ideally you want them to power through and completely disrupt the enemy formation. Although that seems to be the way the standard non-wedge charge works anyway.
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yes the normal charge works fine most of the time but, i noticed that they bend to the left sometimes when pursuing retreating troops, making the other unit turn and fight while they totally destroyed the first impact by not directly hitting the units rear.
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I still haven' thad the wedge work. The first two horses make impact, might knock one or two guys down, and the whole wedge stops with maybe three guys in combat....
so bloody annoying, I never use wedge
robotica erotica
in MTW it worked fine and i never charged without wedge. nut in RTW i never used it but in tests.
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And he's almost always the first to one to die on impact.Originally Posted by Sundjata Keita
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
YOU ARE A FOOL JUST LIKE YOUR GENERAL
try running normally then in the course of the dash, press wedge, sorta like how i hear some people play phalanx
The wedge doesn't work for me either. It doesn't disrupt any enemy formation while drivng at their back at full speed. The regular charge is far more powerful.
I used to do this all the time with my absolute favorite MTW unit: Steppe Cavalry (and they rout enemies instantly).
I use them to soak fleeing units when my unit is at at full strength (in RTW). Other than that, I don't see any other uses.
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i use cavalry at rear and flank charges only (i modded them to 20 on normal) cause they can win frontal charges against non spear units but will end up useless because there are only 15 men left in the unit. and the wedge is very bugged.
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The way I'd assume wedge to work:
Situation:
Enemy is camped out waiting for you to charge them. You think that if you charge your horses in there just normally that they'll get disorganised, the charge's impact dispersed, and then gets bogged down and most of those charging in die. This assumes that those taking the charge stand fast.
To remedy this you'd put your cavalry into wedge, concentrate your charge, and penetrate deep into the enemy formation - maybe even breaking through the rear. Sometimes the act of dividing the enemy in two is enough to cause them to rout.
What actually happens:
You charge in with wedge and everything that is bad about having a spread out and dispersed charge happens to your wedge. The first few guys hit the enemy formation and the rest of the wedge stops dead. They might be standing next to the enemy and the wedge on the side, they could be all standing behind the two men on horseback who are actually dualing it out with the entire enemy formation, or they could have totally missed the enemy formation.
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ugh
robotica erotica
Since CA has did not implement physics to the game mechanics, the impact of wedge is largely in the additional charge bonus. So it is not bugged, we just assumed more from CA than to abstract even the wedge formation effect like this. What I do to disrupt the enemy formation with Elephant is to click behind the enemy line and plow through. But mounts cannot afford to do this since they lack the hit points and do not attack anything in the process.
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
From what i saw, running infantry/calvalry through routing soldiers DOES remove some soldiers.
For some applications, its actually better to get the troops to charge "Through" the enemy formation(s), like when you're charging other cavalry or attacking cities and those stupid streets where loads of units get bogged down... pointing your units to "go" somewhere behind enemy forces forces them to push forward and actually fight.
hhahahahaha but they turn left before the first guys hit.Originally Posted by Colovion
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this is very dangerous cause they only fight a bit, you can bettrOriginally Posted by Shadar
order a charge and when they hit click behind them and they'll fight their way through.
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it is bugged cause it never hits straight it always turns to the left, so you can't disrupt the formation because your wedge is gone.Originally Posted by BeeSting
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the wedge formation isn't really a wedge.
your troops slant left so that they'll take off the corners of a formation and hopefully not lose very many troops in the process.
i use wedge all the time and i have found that wedge is mainly used to route light infantry becouse their moral is lowwer.
if your trying to take out heavy infantry i would suggest leaving your cav. to attack second. have your foot troops engage the enemy heavy infantry to get them fighting something else.
then send your cav. in clicking behind the enemy troops do they'll break through.(don't use hoplites or anything like that they hold the enemy and wont let your cav. in so fast)
your foot troops will then fill in the gap you've made and route the enemy very fast. use your cav. agian to chase the enemy while your troops rest or fight another group of infantry.
![]()
if you judge an enemy by their size,
you'll never be great.
![]()
the gods made the mercenaries fearless, so use them to your advantage and the gods will turn to watch your fight-as a young boy watches the gladiators fight to becomes the crowds brutal hero.
maybe but still the wedge should rip enemy formation in two
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even though i understand who this type of wedge works and can use it to my advantage.... ...i do agree, and do love mtw's way of slicing the enemy in two parts to make them route.
![]()
if you judge an enemy by their size,
you'll never be great.
![]()
the gods made the mercenaries fearless, so use them to your advantage and the gods will turn to watch your fight-as a young boy watches the gladiators fight to becomes the crowds brutal hero.
yep me too
We do not sow.
Wedges have always been a little dodgy. The most important thing to remember is not to use your general in a wedge. He will ride at the front and get slaughtered.
never ever had that, my general always survived when i used him in a wedge. once i let my general fight one vs one against the other general, (he was the only survivor of his unit.)
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It isn't usually an issue against light resistance, but if you find yourself with no option but to attack a first cohort or something (from the flank obviously lol) - he won't last long.
i'm talking about MTW here, as you can see wedge is bugged in RTW and i don't use it.
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