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Thread: Sprite Generator... CA ?

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  1. #1

    Default Re: Sprite Generator... CA ?

    does this work with 1.3

    all i'm getting are black tga files that don't have alpha chanels

  2. #2

    Default Re: Sprite Generator... CA ?

    i've been able to make sprites with 1.2 but not 1.3, has anyone tried 1.5?

  3. #3

    Question Re: Sprite Generator... CA ?

    I tried this and got this error:

    DATABASE_TABLE error found : unrecognised record id c requested


    Hi there. I've tried this sprite generator and it doesn't work.

    I get an error message like this:

    DATABASE_TABLE error found : unrecognised record id r requested

    or this

    DATABASE_TABLE error found : unrecognised record id m requested

    I created the sprite_script.txt. If i open the file and write "barb_female_peasant" (without the ""), i get the first error message. If i write "camel numidia", i get the second error message.

    It doesn't create any sprite files (i've created the sprites folder though).

    I use a fresh installation of RTW with the 1.2 patch. I copied the preferences posted in this thread but it still doesn't work.

    1-ran game/reseted my graphics on automatic in opptions/video
    2-made a folder data\sprites
    3-made a file in rtw directory - sprite_script.txt
    4-put the descr_model_battle.txt inside the sprite_script.txt/desert_infantry greek_cities
    5-run RomeTW.exe -sprite_script -show_err,
    6-the errors are shown in the following picture. The letters after the wrong ID are the third letter of the file of "sprite_script.txt"



    I'm chinese, english it's difficult for me, sorry for my bad langage .

  4. #4

    Default Re: Sprite Generator... CA ?

    The Modder who makes a little prog that can do all this will make RTW almost perfect :)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97

  5. #5
    Member Member Xenophon12's Avatar
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    Default Re: Sprite Generator... CA ?

    Are sprites really needed?

    Is there not some way of making the low poly model visable from 40 distance instead of having to go through all of this?

    If so then that would save space in a mod's final download size by not including any sprites. Maybe a super_low.cas could be used incase all 3d models caused the game to go very slow?
    Last edited by Xenophon12; 01-06-2006 at 19:40.
    Opinion is the average of a collection of biased views







    War is not about those who die, it's about those who live to tell of it.

  6. #6

    Default Re: Sprite Generator... CA ?

    what do I have to write in this textfile, when I want to create sprites for horses, for example Genaral horses for the Brutii?

  7. #7
    On the Egyptain throne Member Ahmose's Avatar
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    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by Pinarius
    what do I have to write in this textfile, when I want to create sprites for horses, for example Genaral horses for the Brutii?
    Hi Pinarius, I am Ahmose a member of the RTR: Ancient Empires that uses your realistic horses mod, it was DMC before. If you asked that question because you will make sprites for your mod, I am currently making them. If you want when I finish them I can send them to you.

    Anyway, here is the method I followed. You must type the name of the unit in the descr_model_battle in the line " type " then the faction that owns the unit. For example, when you want to generate sprite for Genaral horses for the Brutii you must type "generals_horse romans_brutii" be aware as the example I created is from the typos from RTR file.

    I hope this will help.
    Last edited by Ahmose; 02-24-2006 at 23:38.
    Now playing and modding for Chivalry Total War Mod although I got Medieval II Total War...

  8. #8
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Sprite Generator... CA ?

    I definetly tried that. I tried changing all sorts of options around. I was thinking my video card just couldnt do it. I have a saphire radeon 9000 128mb. Whats wierd is when I try to take a SS of it, the units look fine in the screen shot? I'm just using the print screen key, and they are saved as tga's I can view with photoshop.

    Anyway thanks for the response man.
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  9. #9

    Default Re: Sprite Generator... CA ?

    I have read this thread through 3 times now, and I have tried every option that you guys have presented. But my tga-files are still totally black. My card is a ATi X800 Pro 256mb card with latest drivers. Any clues?

  10. #10
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Sprite Generator... CA ?

    Have you tried the set of preferences Adgerbal posted near the beginning of this thread? I used it and it worked like a charm

  11. #11
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Sprite Generator... CA ?

    It seems that you get black tga's if you still have anti-aliasing on. Pasting in the preferences should fix this but see below:

    DimeBagHo, gave me this reply when I had a similar problem:
    Did you put the new preferences in the right place? A normal install of RTW will have two preferences files. One in the game directory that is now obsolete, and one in the preferences folder. It's the one in the preferences folder that you need to replace/edit.

    Another problem that people might run into is that most graphics drivers allow you to force anti-aliasing from the control panel settings for your graphics card. Obviously you need to switch that off as well.
    (Guess who'd pasted them in the wrong file)
    Last edited by Makanyane; 06-03-2006 at 16:35.
    Not used mods before? Looking for something small and fun?!
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  12. #12

    Default Re: Sprite Generator... CA ?

    Yes, I have anti-aliasing turned off as I used the preferences you refer to. And still I get black tga's

  13. #13

    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by Makanyane
    It seems that you get black tga's if you still have anti-aliasing on. Pasting in the preferences should fix this but see below:

    DimeBagHo, gave me this reply when I had a similar problem:

    (Guess who'd pasted them in the wrong file)
    Ahh, I must have missed this one. It works now, thanks :-)

  14. #14

    Default Re: Sprite Generator... CA ?

    Will this work in BI, i tried to put the txt file in the BI folder but i get no sprites
    EDIT:got it to work! Thanks for this amazing tool CA!
    Last edited by killerxguy; 02-28-2006 at 17:11.

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