i've been able to make sprites with 1.2 but not 1.3, has anyone tried 1.5?
i've been able to make sprites with 1.2 but not 1.3, has anyone tried 1.5?
I tried this and got this error:
DATABASE_TABLE error found : unrecognised record id c requested
Hi there. I've tried this sprite generator and it doesn't work.
I get an error message like this:
DATABASE_TABLE error found : unrecognised record id r requested
or this
DATABASE_TABLE error found : unrecognised record id m requested
I created the sprite_script.txt. If i open the file and write "barb_female_peasant" (without the ""), i get the first error message. If i write "camel numidia", i get the second error message.
It doesn't create any sprite files (i've created the sprites folder though).
I use a fresh installation of RTW with the 1.2 patch. I copied the preferences posted in this thread but it still doesn't work.
1-ran game/reseted my graphics on automatic in opptions/video
2-made a folder data\sprites
3-made a file in rtw directory - sprite_script.txt
4-put the descr_model_battle.txt inside the sprite_script.txt/desert_infantry greek_cities
5-run RomeTW.exe -sprite_script -show_err,
6-the errors are shown in the following picture. The letters after the wrong ID are the third letter of the file of "sprite_script.txt"
I'm chinese, english it's difficult for me, sorry for my bad langage .
The Modder who makes a little prog that can do all this will make RTW almost perfect :)
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Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97
Are sprites really needed?
Is there not some way of making the low poly model visable from 40 distance instead of having to go through all of this?
If so then that would save space in a mod's final download size by not including any sprites. Maybe a super_low.cas could be used incase all 3d models caused the game to go very slow?
Last edited by Xenophon12; 01-06-2006 at 19:40.
what do I have to write in this textfile, when I want to create sprites for horses, for example Genaral horses for the Brutii?
Hi Pinarius, I am Ahmose a member of the RTR: Ancient Empires that uses your realistic horses mod, it was DMC before. If you asked that question because you will make sprites for your mod, I am currently making them. If you want when I finish them I can send them to you.Originally Posted by Pinarius
Anyway, here is the method I followed. You must type the name of the unit in the descr_model_battle in the line " type " then the faction that owns the unit. For example, when you want to generate sprite for Genaral horses for the Brutii you must type "generals_horse romans_brutii" be aware as the example I created is from the typos from RTR file.
I hope this will help.
Last edited by Ahmose; 02-24-2006 at 23:38.
Now playing and modding for Chivalry Total War Mod although I got Medieval II Total War...
Will this work in BI, i tried to put the txt file in the BI folder but i get no sprites
EDIT:got it to work! Thanks for this amazing tool CA!
Last edited by killerxguy; 02-28-2006 at 17:11.
Thanks, but Lusted already did that. There were just no sprites for the Roman factions, besides red ones, as his mod has a unified Rome. So the only sprites that are missing so far are those for the Senate, the Brutii and the Scipii.Originally Posted by Ahmose
Hi,Originally Posted by DimeBagHo
I observed that the sprite generator worked only with some preferences (I used those posted by Adherbal some time ago).
Could you please post here the preferences you are using for the sprite generator? Just to see if they are different.
Thanks.![]()
Here are the preferences that I used. BTW, I can't remember whether this was necessary before, but you do need to convert the resulting .TGA files to .TGA.DDS for them to display properly.
Code:SAFE_REFRESH:FALSE USE_TRIPLE_BUFFER:FALSE USE_WIDESCREEN:FALSE SUBTITLES:FALSE MORALE:TRUE FATIGUE:TRUE LIMITED_AMMO:TRUE SUPPLY:TRUE FOG_OF_WAR:FALSE RESTRICT_CAMERA:FALSE DEFAULT_BATTLE_CAMERA:DEFAULT EVENT_CUTSCENES:FALSE SMOKE:TRUE DESYNC:TRUE SPLASHES:FALSE GLINTS:FALSE REFLECTIONS:FALSE SHADOWS:FALSE VEGETATION:FALSE DETAILED_UNIT_SHADOWS:FALSE GLOSS_MAPPING:FALSE STENCIL_SHADOWS:FALSE MULTI_TEXTURE:FALSE AUTO_SAVE:TRUE SHOW_BANNERS:FALSE UNIT_EXPERIENCE_UPGRADE_EFFECT:FALSE UNIT_SIZE:80 MASTER_VOL:100 SPEECH_VOL:100 SFX_VOL:100 MUSIC_VOL:70 CAMERA_ROTATE:78 CAMERA_MOVE:100 CAMERA_FOV:75.000000 ENABLE_AUDIO:TRUE ENABLE_MUSIC:FALSE ENABLE_UNIT_SPEECH:TRUE DISABLE_BACKGROUND_FMV:FALSE DISABLE_ARROW_MARKERS:FALSE AUDIO_3D_PROVIDER:Miles Fast 2D Positional Audio CLOUD_TRANSITIONS:TRUE GRASS_DISTANCE:75 AA_QUALITY:AA_OFF STRATEGY_RESOLUTION:1280x960 STRATEGY_MAX_RESOLUTION:2048x1536 STRATEGY_32_BIT:FALSE BATTLE_RESOLUTION:800x600 BATTLE_MAX_RESOLUTION:2048x1536 BATTLE_32_BIT:FALSE UNIT_DETAIL:LOW BUILDING_DETAIL:ULTRA_HIGH TGA_CAPTURE_WIDTH:1024 TGA_CAPTURE_ASPECT:1.333333 TGA_CAPTURE_INPUT_SCALE:1 TGA_CAPTURE_RESERVE_SPACE:FALSE LABEL_CHARACTERS:FALSE LABEL_SETTLEMENTS:TRUE MINIMAL_UI:TRUE CAMPAIGN_MAP_MAX_SCROLL_SPEED_MIN_ZOOM:30 CAMPAIGN_MAP_MAX_SCROLL_SPEED_MAX_ZOOM:30 FIRST_TIME_PLAY:FALSE ADVISOR_VERBOSITY:0 MUTE_ADVISOR:FALSE BLIND_ADVISOR:FALSE CAMPAIGN_MAP_CAMERA:FOLLOW_AI_FACTIONS CAMPAIGN_MAP_SPEED_UP:FALSE CAMPAIGN_MAP_GAME_SPEED:99 DISABLE_EVENTS:0 MICROMANAGE_ALL_SETTLEMENTS:FALSE ADVANCED_STATS_ALWAYS:FALSE UNIT_USE_SHADERS:FALSE TERRAIN_QUALITY:HIGH EFFECT_QUALITY:MEDIUM VEGETATION_QUALITY:HIGH KEYSET:0 UNLIMITED_MEN_ON_BATTLEFIELD:FALSE CAMPAIGN_MAP_CAMERA_SMOOTHING:TRUE CHAT_MSG_DURATION:10 USE_QUICKCHAT:TRUE GS_PIDS:TRUE GS_PIDS_FULL:TRUE GS_PIDS_CUR:TRUE ALWAYS_LOGFILE:FALSE TIMESTAMP_LOGFILE:TRUE 32BIT_UI:FALSE GS_LOG_RESULTS:FALSE CHAT_COLOURS:name=ffffa0,private=ff7707,game=94aadc,public=fff777,system=ffffff,lobby=fff777,setup=94aadc,playing=ff0707 EDIT_SETTLEMENT_NAMES:FALSE
Thanks.![]()
I will give a try next days.
@lt1956, what tga-dds converter were you using?
And anyone still having problems with the hundreds of tga's, it was turning off the -ne tag that made it work for me.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
www.EuropaBarbarorum.com
I seem to be having the same problem where the sprites look like they're sinking into the ground, or are just laying on the ground, anyone have any ideas?
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
www.EuropaBarbarorum.com
I remember that on my Radeon 9000 (64MB) I needed to switch in game color depth to 16bits, before launching sprite generator.
Otherwise I get corrupt files.
P.S.
Helped me in making fixed sprites for Creatan Archers back in times of 1.2 patch.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
I definetly tried that. I tried changing all sorts of options around. I was thinking my video card just couldnt do it. I have a saphire radeon 9000 128mb. Whats wierd is when I try to take a SS of it, the units look fine in the screen shot? I'm just using the print screen key, and they are saved as tga's I can view with photoshop.
Anyway thanks for the response man.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
www.EuropaBarbarorum.com
I have read this thread through 3 times now, and I have tried every option that you guys have presented. But my tga-files are still totally black. My card is a ATi X800 Pro 256mb card with latest drivers. Any clues?
Have you tried the set of preferences Adgerbal posted near the beginning of this thread? I used it and it worked like a charm
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
It seems that you get black tga's if you still have anti-aliasing on. Pasting in the preferences should fix this but see below:
DimeBagHo, gave me this reply when I had a similar problem:
(Guess who'd pasted them in the wrong file)Did you put the new preferences in the right place? A normal install of RTW will have two preferences files. One in the game directory that is now obsolete, and one in the preferences folder. It's the one in the preferences folder that you need to replace/edit.
Another problem that people might run into is that most graphics drivers allow you to force anti-aliasing from the control panel settings for your graphics card. Obviously you need to switch that off as well.
Last edited by Makanyane; 06-03-2006 at 16:35.
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Yes, I have anti-aliasing turned off as I used the preferences you refer to. And still I get black tga's![]()
Ahh, I must have missed this one. It works now, thanks :-)Originally Posted by Makanyane
I have done 1.6 sprites using the BI exe, if you just follow the same directions in the beginning of the thread, it will work.
Please Note: I do not work for Creative Assembly or Sega.
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hello, i am Jumper but doesn't jump jet
I do have a question and i am not sure if this is the right place to put my question.
So i sorry.
I wanted to ask for making Sprites.
what i have done is this.
put a txt file Sprites_Script under Map Rome -Total War
change AA in preference in AA_QUALITY:AA_OFF
change 32_BIT in STRATEGY_RESOLUTION:1024x768
STRATEGY_MAX_RESOLUTION:1280x960
STRATEGY_16_BIT:FALSE
BATTLE_RESOLUTION:1024x768
BATTLE_MAX_RESOLUTION:1280x960
BATTLE_16_BIT:FALSE
Placed a map Sprites under Map DATA
the unit i wanted to make a sprite is;
barb_cavalry thrace generals horse
did make a sortcut of Rome-total war icoon
and put in the propeties -Sprites_Script -Show_err
and i do have a clean Rome Total War install
Still it doesn't work what is wrong with me
Thank you and again sorry if i post this in the wrong place..
First in your preferences I think it should be
STRATEGY_32_BIT:FALSE
so effectively it is 16 bit - I think that's the correct way of writing it.
If you look at 1st / 2nd page of thread I think it shows that adding 'generals horse' at end is incorrect. You just need
(descr_model_battle)'type' faction
in script file, if that doesn't help post again as I could have interpreted the mount effect bit wrong!!
Not used mods before? Looking for something small and fun?!Download the:
Its same as where you put -show_err, right click on your desktop icon, select properties and in target box, add a space after ...exe" and add -sprite_script
so result looks like
"X:\blah\blah\RomeTW-BI.exe" -sprite_script
Last edited by Makanyane; 09-07-2006 at 07:39.
Not used mods before? Looking for something small and fun?!Download the:
haha, I finally got it to work. Thank you.
ah, nvm, i knew it was too good to be true. the sprites were made no problem, bu the when i tried to play a game, this signal that said:out of area - came up. then i went to adherbal(?) preference thing on the second page, and just as battle was about to begin, it went to that stupid signal again. Please help!!
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