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Thread: Sprite Generator... CA ?

  1. #121

    Default Re: Sprite Generator... CA ?

    i've been able to make sprites with 1.2 but not 1.3, has anyone tried 1.5?

  2. #122

    Question Re: Sprite Generator... CA ?

    I tried this and got this error:

    DATABASE_TABLE error found : unrecognised record id c requested


    Hi there. I've tried this sprite generator and it doesn't work.

    I get an error message like this:

    DATABASE_TABLE error found : unrecognised record id r requested

    or this

    DATABASE_TABLE error found : unrecognised record id m requested

    I created the sprite_script.txt. If i open the file and write "barb_female_peasant" (without the ""), i get the first error message. If i write "camel numidia", i get the second error message.

    It doesn't create any sprite files (i've created the sprites folder though).

    I use a fresh installation of RTW with the 1.2 patch. I copied the preferences posted in this thread but it still doesn't work.

    1-ran game/reseted my graphics on automatic in opptions/video
    2-made a folder data\sprites
    3-made a file in rtw directory - sprite_script.txt
    4-put the descr_model_battle.txt inside the sprite_script.txt/desert_infantry greek_cities
    5-run RomeTW.exe -sprite_script -show_err,
    6-the errors are shown in the following picture. The letters after the wrong ID are the third letter of the file of "sprite_script.txt"



    I'm chinese, english it's difficult for me, sorry for my bad langage .

  3. #123

    Default Re: Sprite Generator... CA ?

    The Modder who makes a little prog that can do all this will make RTW almost perfect :)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97

  4. #124
    Member Member Xenophon12's Avatar
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    Default Re: Sprite Generator... CA ?

    Are sprites really needed?

    Is there not some way of making the low poly model visable from 40 distance instead of having to go through all of this?

    If so then that would save space in a mod's final download size by not including any sprites. Maybe a super_low.cas could be used incase all 3d models caused the game to go very slow?
    Last edited by Xenophon12; 01-06-2006 at 19:40.
    Opinion is the average of a collection of biased views







    War is not about those who die, it's about those who live to tell of it.

  5. #125

    Default Re: Sprite Generator... CA ?

    what do I have to write in this textfile, when I want to create sprites for horses, for example Genaral horses for the Brutii?

  6. #126
    On the Egyptain throne Member Ahmose's Avatar
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    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by Pinarius
    what do I have to write in this textfile, when I want to create sprites for horses, for example Genaral horses for the Brutii?
    Hi Pinarius, I am Ahmose a member of the RTR: Ancient Empires that uses your realistic horses mod, it was DMC before. If you asked that question because you will make sprites for your mod, I am currently making them. If you want when I finish them I can send them to you.

    Anyway, here is the method I followed. You must type the name of the unit in the descr_model_battle in the line " type " then the faction that owns the unit. For example, when you want to generate sprite for Genaral horses for the Brutii you must type "generals_horse romans_brutii" be aware as the example I created is from the typos from RTR file.

    I hope this will help.
    Last edited by Ahmose; 02-24-2006 at 23:38.
    Now playing and modding for Chivalry Total War Mod although I got Medieval II Total War...

  7. #127

    Default Re: Sprite Generator... CA ?

    Will this work in BI, i tried to put the txt file in the BI folder but i get no sprites
    EDIT:got it to work! Thanks for this amazing tool CA!
    Last edited by killerxguy; 02-28-2006 at 17:11.

  8. #128

    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by Ahmose
    Hi Pinarius, I am Ahmose a member of the RTR: Ancient Empires that uses your realistic horses mod, it was DMC before. If you asked that question because you will make sprites for your mod, I am currently making them. If you want when I finish them I can send them to you.

    Anyway, here is the method I followed. You must type the name of the unit in the descr_model_battle in the line " type " then the faction that owns the unit. For example, when you want to generate sprite for Genaral horses for the Brutii you must type "generals_horse romans_brutii" be aware as the example I created is from the typos from RTR file.

    I hope this will help.
    Thanks, but Lusted already did that. There were just no sprites for the Roman factions, besides red ones, as his mod has a unified Rome. So the only sprites that are missing so far are those for the Senate, the Brutii and the Scipii.

  9. #129
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Sprite Generator... CA ?

    So did anyone manage to create the sprites with 1.5/BI? So far I'm only getting black TGA files.

  10. #130

    Default Re: Sprite Generator... CA ?

    It's working fine for me.

  11. #131
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by DimeBagHo
    It's working fine for me.
    Hi,
    I observed that the sprite generator worked only with some preferences (I used those posted by Adherbal some time ago).
    Could you please post here the preferences you are using for the sprite generator? Just to see if they are different.
    Thanks.

  12. #132

    Default Re: Sprite Generator... CA ?

    Here are the preferences that I used. BTW, I can't remember whether this was necessary before, but you do need to convert the resulting .TGA files to .TGA.DDS for them to display properly.

    Code:
    SAFE_REFRESH:FALSE
    USE_TRIPLE_BUFFER:FALSE
    USE_WIDESCREEN:FALSE
    SUBTITLES:FALSE
    MORALE:TRUE
    FATIGUE:TRUE
    LIMITED_AMMO:TRUE
    SUPPLY:TRUE
    FOG_OF_WAR:FALSE
    RESTRICT_CAMERA:FALSE
    DEFAULT_BATTLE_CAMERA:DEFAULT
    EVENT_CUTSCENES:FALSE
    SMOKE:TRUE
    DESYNC:TRUE
    SPLASHES:FALSE
    GLINTS:FALSE
    REFLECTIONS:FALSE
    SHADOWS:FALSE
    VEGETATION:FALSE
    DETAILED_UNIT_SHADOWS:FALSE
    GLOSS_MAPPING:FALSE
    STENCIL_SHADOWS:FALSE
    MULTI_TEXTURE:FALSE
    AUTO_SAVE:TRUE
    SHOW_BANNERS:FALSE
    UNIT_EXPERIENCE_UPGRADE_EFFECT:FALSE
    UNIT_SIZE:80
    MASTER_VOL:100
    SPEECH_VOL:100
    SFX_VOL:100
    MUSIC_VOL:70
    CAMERA_ROTATE:78
    CAMERA_MOVE:100
    CAMERA_FOV:75.000000
    ENABLE_AUDIO:TRUE
    ENABLE_MUSIC:FALSE
    ENABLE_UNIT_SPEECH:TRUE
    DISABLE_BACKGROUND_FMV:FALSE
    DISABLE_ARROW_MARKERS:FALSE
    AUDIO_3D_PROVIDER:Miles Fast 2D Positional Audio
    CLOUD_TRANSITIONS:TRUE
    GRASS_DISTANCE:75
    AA_QUALITY:AA_OFF
    STRATEGY_RESOLUTION:1280x960
    STRATEGY_MAX_RESOLUTION:2048x1536
    STRATEGY_32_BIT:FALSE
    BATTLE_RESOLUTION:800x600
    BATTLE_MAX_RESOLUTION:2048x1536
    BATTLE_32_BIT:FALSE
    UNIT_DETAIL:LOW
    BUILDING_DETAIL:ULTRA_HIGH
    TGA_CAPTURE_WIDTH:1024
    TGA_CAPTURE_ASPECT:1.333333
    TGA_CAPTURE_INPUT_SCALE:1
    TGA_CAPTURE_RESERVE_SPACE:FALSE
    LABEL_CHARACTERS:FALSE
    LABEL_SETTLEMENTS:TRUE
    MINIMAL_UI:TRUE
    CAMPAIGN_MAP_MAX_SCROLL_SPEED_MIN_ZOOM:30
    CAMPAIGN_MAP_MAX_SCROLL_SPEED_MAX_ZOOM:30
    FIRST_TIME_PLAY:FALSE
    ADVISOR_VERBOSITY:0
    MUTE_ADVISOR:FALSE
    BLIND_ADVISOR:FALSE
    CAMPAIGN_MAP_CAMERA:FOLLOW_AI_FACTIONS
    CAMPAIGN_MAP_SPEED_UP:FALSE
    CAMPAIGN_MAP_GAME_SPEED:99
    DISABLE_EVENTS:0
    MICROMANAGE_ALL_SETTLEMENTS:FALSE
    ADVANCED_STATS_ALWAYS:FALSE
    UNIT_USE_SHADERS:FALSE
    TERRAIN_QUALITY:HIGH
    EFFECT_QUALITY:MEDIUM
    VEGETATION_QUALITY:HIGH
    KEYSET:0
    UNLIMITED_MEN_ON_BATTLEFIELD:FALSE
    CAMPAIGN_MAP_CAMERA_SMOOTHING:TRUE
    CHAT_MSG_DURATION:10
    USE_QUICKCHAT:TRUE
    GS_PIDS:TRUE
    GS_PIDS_FULL:TRUE
    GS_PIDS_CUR:TRUE
    ALWAYS_LOGFILE:FALSE
    TIMESTAMP_LOGFILE:TRUE
    32BIT_UI:FALSE
    GS_LOG_RESULTS:FALSE
    CHAT_COLOURS:name=ffffa0,private=ff7707,game=94aadc,public=fff777,system=ffffff,lobby=fff777,setup=94aadc,playing=ff0707
    EDIT_SETTLEMENT_NAMES:FALSE
    Last edited by DimeBagHo; 04-02-2006 at 17:45.

  13. #133
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Sprite Generator... CA ?

    Thanks.
    I will give a try next days.

  14. #134
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Sprite Generator... CA ?

    @lt1956, what tga-dds converter were you using?

    And anyone still having problems with the hundreds of tga's, it was turning off the -ne tag that made it work for me.
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


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  15. #135
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Sprite Generator... CA ?

    I seem to be having the same problem where the sprites look like they're sinking into the ground, or are just laying on the ground, anyone have any ideas?
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  16. #136
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Sprite Generator... CA ?

    I remember that on my Radeon 9000 (64MB) I needed to switch in game color depth to 16bits, before launching sprite generator.

    Otherwise I get corrupt files.


    P.S.
    Helped me in making fixed sprites for Creatan Archers back in times of 1.2 patch.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  17. #137
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Sprite Generator... CA ?

    I definetly tried that. I tried changing all sorts of options around. I was thinking my video card just couldnt do it. I have a saphire radeon 9000 128mb. Whats wierd is when I try to take a SS of it, the units look fine in the screen shot? I'm just using the print screen key, and they are saved as tga's I can view with photoshop.

    Anyway thanks for the response man.
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  18. #138

    Default Re: Sprite Generator... CA ?

    I have read this thread through 3 times now, and I have tried every option that you guys have presented. But my tga-files are still totally black. My card is a ATi X800 Pro 256mb card with latest drivers. Any clues?

  19. #139
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Sprite Generator... CA ?

    Have you tried the set of preferences Adgerbal posted near the beginning of this thread? I used it and it worked like a charm

  20. #140
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Sprite Generator... CA ?

    It seems that you get black tga's if you still have anti-aliasing on. Pasting in the preferences should fix this but see below:

    DimeBagHo, gave me this reply when I had a similar problem:
    Did you put the new preferences in the right place? A normal install of RTW will have two preferences files. One in the game directory that is now obsolete, and one in the preferences folder. It's the one in the preferences folder that you need to replace/edit.

    Another problem that people might run into is that most graphics drivers allow you to force anti-aliasing from the control panel settings for your graphics card. Obviously you need to switch that off as well.
    (Guess who'd pasted them in the wrong file)
    Last edited by Makanyane; 06-03-2006 at 16:35.
    Not used mods before? Looking for something small and fun?!
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  21. #141

    Default Re: Sprite Generator... CA ?

    Yes, I have anti-aliasing turned off as I used the preferences you refer to. And still I get black tga's

  22. #142

    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by Makanyane
    It seems that you get black tga's if you still have anti-aliasing on. Pasting in the preferences should fix this but see below:

    DimeBagHo, gave me this reply when I had a similar problem:

    (Guess who'd pasted them in the wrong file)
    Ahh, I must have missed this one. It works now, thanks :-)

  23. #143

    Default Re: Sprite Generator... CA ?

    I have done 1.6 sprites using the BI exe, if you just follow the same directions in the beginning of the thread, it will work.
    Please Note: I do not work for Creative Assembly or Sega.

    https://www.youtube.com/user/itsmymillertime
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  24. #144

    Default Re: Sprite Generator... CA ?

    hello, i am Jumper but doesn't jump jet

    I do have a question and i am not sure if this is the right place to put my question.
    So i sorry.

    I wanted to ask for making Sprites.

    what i have done is this.
    put a txt file Sprites_Script under Map Rome -Total War
    change AA in preference in AA_QUALITY:AA_OFF
    change 32_BIT in STRATEGY_RESOLUTION:1024x768
    STRATEGY_MAX_RESOLUTION:1280x960
    STRATEGY_16_BIT:FALSE
    BATTLE_RESOLUTION:1024x768
    BATTLE_MAX_RESOLUTION:1280x960
    BATTLE_16_BIT:FALSE

    Placed a map Sprites under Map DATA
    the unit i wanted to make a sprite is;
    barb_cavalry thrace generals horse

    did make a sortcut of Rome-total war icoon
    and put in the propeties -Sprites_Script -Show_err

    and i do have a clean Rome Total War install
    Still it doesn't work what is wrong with me
    Thank you and again sorry if i post this in the wrong place..

  25. #145
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Sprite Generator... CA ?

    First in your preferences I think it should be
    STRATEGY_32_BIT:FALSE
    so effectively it is 16 bit - I think that's the correct way of writing it.

    If you look at 1st / 2nd page of thread I think it shows that adding 'generals horse' at end is incorrect. You just need
    (descr_model_battle)'type' faction
    in script file, if that doesn't help post again as I could have interpreted the mount effect bit wrong!!
    Not used mods before? Looking for something small and fun?!
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  26. #146

    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by JeromeGrasdyke
    Ah. Yes. The sprite generator. It's there already, but I'm afraid it's not all that user friendly. Like many of the tools used for Rome it's embedded in the main Rome exe, and you access it by starting up the game with "-sprite_script" on the command line. It was made available in the 1.2 patch exe, and won't be there in earlier versions.

    What this does is cause the game to start up looking for a file called "sprite_script.txt" in the game's root directory, which it uses to construct the sprite pages and .spr files for the sprite imposters into the data/sprites directory. This process references data in the descr_model_battle.txt file to create sprites which correspond to the different faction colour / model texture pages.

    "game with "-sprite_script" on the command line", i dont understand what it means by this

  27. #147
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Sprite Generator... CA ?

    Its same as where you put -show_err, right click on your desktop icon, select properties and in target box, add a space after ...exe" and add -sprite_script
    so result looks like
    "X:\blah\blah\RomeTW-BI.exe" -sprite_script
    Last edited by Makanyane; 09-07-2006 at 07:39.
    Not used mods before? Looking for something small and fun?!
    Download the:

  28. #148

    Default Re: Sprite Generator... CA ?

    thank you

  29. #149

    Default Re: Sprite Generator... CA ?

    haha, I finally got it to work. Thank you.


    ah, nvm, i knew it was too good to be true. the sprites were made no problem, bu the when i tried to play a game, this signal that said:out of area - came up. then i went to adherbal(?) preference thing on the second page, and just as battle was about to begin, it went to that stupid signal again. Please help!!
    Last edited by Roman_Man#3; 01-25-2007 at 05:11.

  30. #150

    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by Jumper
    did make a sortcut of Rome-total war icoon
    and put in the propeties -Sprites_Script -Show_err
    i do believe it is supposed to be -sprite_script, not sprites_script. but don't take my word for it, I can't get it to work either. and sorry about triple post.

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