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  1. #1

    Default Re: Sprite Generator... CA ?

    which set of sprites do I use? I have 3 of them. I tried to take a screen of the error sign, but when I loaded the screen outside of the the game, it was the actual loading screen, except that wasn't what I saw. My guess now is maybe my moniter could possibly have gotten disconnected a bit? and can someone please post the vanilla preference text so I can see if that is it?


    thanks.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Sprite Generator... CA ?

    Sorry I don't have original preferences - mangled mine a while ago.

    Not sure what you mean by three sprites; what you should get for EACH sprite is something like:
    alemanni_horse_medium_sprite.spr
    alemanni_horse_medium_sprite_000.tga.dds
    alemanni_horse_medium_sprite_001.tga.dds
    alemanni_horse_medium_sprite_002.tga.dds
    number of tga's it generates varies - and example shows naming after they have been converted to .tga.dds files, all of those files stay in sprites folder (only thing you delete is the original .tga files after you've converted them to .dds)

    For that example what you put in DMB is just reference to the .spr file i.e.
    model_sprite alemanni, 100.0, bi/data/sprites/alemanni_horse_medium_sprite.spr
    As you mentioned hastati I assume you're using RTW not BI, I'm not sure if you might have to do something different in that as original sprites are all in packs.
    (perhaps call folder with new sprite in something different to sprites and change path to match, so you know its looking there and not in packs)
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  3. #3

    Default Re: Sprite Generator... CA ?

    Thanks for your help, I don't think it generated a .spr file, but I will check none the less. I took my preferences from my other comp and put them on the one where I was having problems, and it worked fine. I will just have to fiddle with the system a bit.

  4. #4
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Sprite Generator... CA ?

    This may sounds stupid, but I'm not able at the moment to generate sprites at all.

    This is what I'm doing in RTW 1.5.

    - Shortcut with -sprite_script and -show_err.
    - sprites folder in Data
    - sprite_script.txt in root directory; the text inserted is only
    barb_peltast_dacia dacia
    (I've also tested with other units)
    - copied preferences by DimeBagHo in preferences folder.
    - turned graphic card to 16 bits

    When I run RTW with the shortcut, I get the normal behavior, but when it kicks me to the desktop, I have neither error message nor sprite in the corresponding folder.

    This is a new computer:
    NVIDIA GeForce 7300 LE
    Pentium D 3.4 GHz
    RAM 2 GB

    In the old one with only P4 1.4 GHz, RAM 256 MB and GeForce MX100 I was able to make lots of sprites with the same procedure (perhaps it was with RTW 1.2)

    Any idea about what I'm doing wrong?

  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Sprite Generator... CA ?

    First thing to check is that
    barb_peltast_dacia
    is set up as type in DMB with texture for dacia in that example.

    Only problems I know of in creating sprites are to do with correct setting of 16 bit graphics and no-antialising. Depending on graphics card you may need to change those settings both within game (i.e. preferences.txt - err watch out for where you are placing that as it needs to be one in relevant preferences folder not root folder) and also in your general graphics card menu settings, as some overrule others with unpredictable results.

    Also unfortunately there do seem to be some things some computers will not do - our mod had a little saga as one comp. wouldn't make sprites - whereas mine would, but mine wouldn't allow mass .dds conversion, and other would - if all else fails, either dig out old computer or find volunteer (I'll do sprites to tga stage if you send me all bits, inc DMB and script)
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  6. #6
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Sprite Generator... CA ?

    One other mistake I've seen made before is that in windows the default is to hide the file extension of known file types so when creating the sprite_script.txt file it accidentally gets created as sprite_script.txt.txt (where the second .txt is hidden).

    -Trait/Ancillary/Building Editor

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    and I'm not sure about the universe." -----Albert Einstein

  7. #7
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Sprite Generator... CA ?

    Thanks for your answers.

    It is not a question of file extension, I checked it.

    Regarding the graphic card and settings, I thought that problems in this aspect would generate black or wrong sprites, but something would be generated.

    If the mistake were in the txt file, I should receive any error message from -show_err (although this function doesn't work properly for me in last time).

    I wonder what would happen if the mistake is in the command line, but I've checked thousands of times.

    I think that I will try with the old computer (if it is able to start ).

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