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Thread: Sprite Generator... CA ?

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  1. #1
    you ain't seen me, right!!. Member satanea juda's Avatar
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    Default Re: Sprite Generator... CA ?

    Yeh they work in game..

    I have;

    type ARCADIAN
    ;--------------------------------------
    skeleton fs_swordsman
    indiv_range 40
    texture macedon, alexander/300WOS/data/models_unit/textures/300_ARCHDIAN.TGA
    model_flexi alexander/300WOS/data/models_unit/300_ARCADIAN.cas, 15
    model_flexi alexander/300WOS/data/models_unit/300_ARCADIAN.cas, 30
    model_flexi alexander/300WOS/data/models_unit/300_ARCADIAN.cas, 40
    model_flexi alexander/300WOS/data/models_unit/300_ARCADIAN.cas, max
    model_sprite macedon, 60.0, alexander/300WOS/data/sprites/macedon_ALEX_hypaspists_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

  2. #2
    you ain't seen me, right!!. Member satanea juda's Avatar
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    Default Re: Sprite Generator... CA ?

    So .. after some discussion with Mak I finally got it working, as can be seen from the above bit of code I was making these through the Alex exec'..Not sure if it's Alex specific (or graphic card, mines an Nvidia something or other) but having -ne on the target line gave me 1000' (yes 1000's) of yellow tga's (about 300-400 per unit) .. Using the preferences on page 2 this thread, and removing -ne worked..

    If it doesn't work for you odds are you have a mistake in your DMB, look out for spaces, it doesn't like them apperently (even though your entry works getting the unit in game) use ''Tab'' instead.

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