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  1. #1
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Sprite Generator... CA ?

    I tried doing this. I created a shortcut to my RTW.exe which went to "C:\Games\Rome Total Realism\RomeTW.exe" -sprite_script. I made a file in C:\Games\Rome Total Realism\ called sprite_script.txt. In that file, I wrote
    generals_horse romans_julii generals horse
    with that spacing, copied directly from Jerome's post. When I clicked the shortcut, RTW started up, went through the initial loading screen, and then returned me to the desktop almost immediately. The data\sprites folder doesn't even exist. I must be doing something wrong—but what? Jerome, [cF]Adherbal? Any ideas?

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  2. #2
    CA CA JeromeGrasdyke's Avatar
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    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by Simetrical
    When I clicked the shortcut, RTW started up, went through the initial loading screen, and then returned me to the desktop almost immediately. The data\sprites folder doesn't even exist. I must be doing something wrong—but what? Jerome, [cF]Adherbal? Any ideas?
    Are you sure the original Rome dataset is still completely intact? The fact that it returns almost immediately could indicate that it's not even getting to the sprite generator execution.

    Also, you need to make sure there are no -mod options on the command line, and since it's a modded game, there's a risk that some of the typenames have been renamed or removed from descr_model_battle.txt or descr_mount.txt ... i'd suggest you make sure that the typenames are there, the cas models reference valid textures, and so on. And of course run with -show_err on the command line as well.
    "All our words are but crumbs that fall down from the feast of the mind."
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  3. #3

    Default Re: Sprite Generator... CA ?

    I tried it on a fresh installation and I couldn't get it to work either. Went straight to desktop after the red credits screen. show_err was used but said nothing.

  4. #4

    Default Re: Sprite Generator... CA ?

    I haven't been able to get this to work, with a fresh install of RTW and 1.2 patch. The game returns to the desktop after showing the red credits screen, and show_err gives no report.

    In fact, no one I know of who has tried it has been successful either.

  5. #5
    CA CA JeromeGrasdyke's Avatar
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    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by bouis
    In fact, no one I know of who has tried it has been successful either.
    No-one i know who has tried it has failed Make sure you have the 1.2 patch exe.
    "All our words are but crumbs that fall down from the feast of the mind."
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  6. #6
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Sprite Generator... CA ?

    @Simetrical
    Use: "C:\Games\Rome Total Realism\RomeTW.exe" -sprite_script -show_err
    so it shows error reports.

    generals_horse romans_julii generals horse is wrong. The 3rd mount type parameter is for mounted units only, NOT for the mount itself (generals_horse in your case). Leave it out and it should work.

    @lt1956
    Not sure what you mean, but it doesnt use faction colours anywere. It only uses the texture you specified for the given faction.
    Member of The Lordz Games Studio:
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  7. #7
    Member Member blindfaithnogod's Avatar
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    Default Re: Sprite Generator... CA ?

    Quote Originally Posted by bouis
    In fact, no one I know of who has tried it has been successful either.
    i have 2 complete factions done. so now you know one person who has been successful.

    Blue Lotus Total War
    --------------------------------------------------------------------------------------
    Byzantium Total War

  8. #8

    Default Re: Sprite Generator... CA ?

    Wow it seemed to work for me. lol Now Do we just delete the TGA files? Because it made a Spr file and a pile of TGAs just for one unit.

    Lt1956

    This is neat.
    LT_1956 Creator of SPQR: Total War


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  9. #9
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Sprite Generator... CA ?

    no, you either use the TGA files or convert them to (tga.)DDS files
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
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    http://www.thelordz.co.uk

  10. #10

    Default Re: Sprite Generator... CA ?

    Question if you Put no faction will it generate a sprite with the unit color and not faction color it? In other words, made the sprite more realistic by keeping the colors of the unit and not the faction?

    Thanks,

    Lt
    LT_1956 Creator of SPQR: Total War


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