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  1. #1

    Default Re: Sprite Generator... CA ?

    Hi!

    Does anybody know something new about the problem with sprites without shields?

    And I encountered one more problem. The game doesn't seem to use the assigned sprites for standard bearers, generals and so on. Instead you see the sprites for the units they belong to. Or is it only me who doesn't get this to work?

    Thanks for your answers and please excuse my bad English.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Sprite Generator... CA ?

    Welcome to the forum hobb'es

    when you say "Without shields" do you mean the shields don't appear?

    I'm not sure about this as I haven't used the sprite generator yet... anyone?

  3. #3

    Default Re: Sprite Generator... CA ?

    Thanks for the welcome, Myrddraal!

    The problem with the shields means that the sprite generator doesn't recognize the shields of units when making sprites. So the sprites of e.g. Princeps don't have shields and are rather dark because of their clothes in difference to their red, blue or green look because of the shields.

  4. #4
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Sprite Generator... CA ?

    If anyone else notices their sprites have missing weapons when they generate them, here's a way to get a full set of tgas complete with weapons:

    Go to the models_unit directory and temporarily rename the .rum file that shares the same name as the model your chosen unit uses. Eg: You've created a new uber-Greek peasant with Adidas style stripes and killer body odour. The Greek peasant uses this model: unit_roman_peasant_lowest.cas. In the models_unit directory, there will be a file of the same name, only with a .rum extension. Rename that to something else before you run the generator (don't bother renaming the other .rum ones, only the smallest size one is necessary). When the generator is run, it should now generate more tgas than before, complete with weapon animations. I was getting 2 tgas without weapons, but now I get the lot. Actually the generator tends to now create 1 more .tga file that those created by CA. Eg, My spearmen has 4 tgas, whereas the old one had 3.

    To be honest, it doesn't make a massive difference, and it takes up more hard disk space, but it's nice to have proper sprites generated.

    I actually found this out by accident when I was trying to get the 'new' CA Spartan to work. I couldn't get it to work without it reverting to the old model after zooming out only a tiny amount, and after much trial and error, realised renaming the .rum files the model uses fixed the Spartan. And when I then created the sprites for the fixed spartan - I got 5 tgas instead of 2, which I then realised was a result of not using those .rum files. Which makes me wonder what the .rum files are, and why I either create less tgas than what CA made, or 1 more.

    I don't know if this is a known issue, and if everyone knows it already, but I thought I'd just share my findings with you. Course, means I now have a load of old sprites to redo.
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  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Sprite Generator... CA ?

    I noticed one slight problem that I'm not sure if it is general.
    I prepared a new carthaginian standard bearer and made the corresponding sprite.
    I also did the sprite for the new sacred band, which in fact has this bearer as an officer and the game uses the sprite of a sacred band soldier for the standard bearer instead of its own sprite.
    The result is that the standard disappears when looking the unit from long distance. I will try to put here a screenshot to illustrate this problem.

  6. #6

    Default Re: Sprite Generator... CA ?

    @Monkwarrior

    I have this problem to with all standard bearers, generals etc. The games uses the sprites of the assigned units for them.

  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Sprite Generator... CA ?

    Does it happen with the units made by CA.

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