1)The way it works is that you build a squad. For this example I'll use space marines. The squad starts out with 4 marines armed with their assault rifles. You can them re-enforce the squad to it's maximum of 8 marines. Every marines has a health bar and when one is killed you can que another to take his place with the re-enforce button. When you build the early upgrade building you can give the squad special weapons. You have access to flamers and heavy bolters (machine guns) first. These are effective vs infantry and light vehicles. At tech level 2 you can add sargents to you squads. Also you get access to plasma rifles and missile launchers for upgrades, they are effective vs buildings heavy vehicles and heavy infantry. Sargents can rally your squad and he has 2x the HP (hit points) as a regular marine. Heavy bolters and missile launchers need time to deploy after the squad stops moving too. Also at tech level too you can build the apothacary unit. They are medics, and any infantry unit in their area of effect regenerate their HP faster than normal. Apothacaries can also be attached to a squad to heal them faster and lose less marines. There are veterancy upgrades but they are only for your leader units. Gives them more HP attack points and in the case of the Ork, Space marines, and Chaos marines gives the secondary leader unit more powers.Originally Posted by Zalmoxis
2)The computer dawn of war is installed on doesn't have a net connedction so can't help you,
3)All RTS games get repetative but for Dawn of war the multiplayer is from what I've heard good and the SDK they released for it has given rise to a plathora of mods. I myself have the total war and imperial guard mods installed.
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