Results 1 to 15 of 15

Thread: General's Stars not tied to AI Level

  1. #1
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default General's Stars not tied to AI Level

    I've seen several posts in several forums that claim that the level of AI "intelligence" is somehow impacted by the number of stars the enemy general has. This looks like a myth to me. I can find no evidence of it working this way in battles. Even in early campaigns when I face some generals with more stars than my own (up to 4 or 5 stars) the battlefield AI seems to do the same things over and over:

    1. Conduct an initial charge with the general into the enemy line. (Almost every battle.)
    2. Throw its cav in piecemeal until they are all dead.
    3. Charge its skirmishers and archers into the front of my line to be killed in melee.
    4. Attack piecemeal.

    The concept of weaker AI with weaker generals would be an absolute bust. The only time it would make sense is if the AI was too strong for the human. You would need a strong AI to start with before there would ever be any reason to dial down the AI with weak generals.

    Morale and other stats should be impacted by generals stars, and these could influence the AI movement choices to a degree, but the base AI appears to use the same method of employing troops regardless of the stars.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  2. #2
    Chief Biscuit Monitor Member professorspatula's Avatar
    Join Date
    Oct 2004
    Location
    Inside a shoe.
    Posts
    1,158

    Default Re: General's Stars not tied to AI Level

    I'm also not convinced by the notion that more general's stars equals a better and more tactical AI opponent.

    The only time I perhaps wondered if there was some truth to the theory, was pre 1.2 patch when some reinforcements with high ranking generals wouldn't just sprint onto the battlefield and get themselves killed, they'd actually slowly move up with the rest of their army. They were probably just rare events.
    Improving the TW Series one step at a time:

    BI Extra Hordes & Unlocked Factions Mod: Available here.

  3. #3
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: General's Stars not tied to AI Level

    i fought high ranked generals many times, and if they do get smarter i didn't noticed it. they get slaughtered as easy as normal and the general first. charging his cavalry headlong in my gold chevron germanic lancers (not using RTR but i did used some of their units)

    We do not sow.

  4. #4
    Simulation Monkey Member The_Mark's Avatar
    Join Date
    Dec 2004
    Location
    Helsinki, Finland
    Posts
    2,613

    Default Re: General's Stars not tied to AI Level

    Yes, I remember one of those...

    I was sieging a greek city with two stacks, one led by a several-star general and the other, much smaller one by a captain. Greeks sallied against the captain led stack with their about twice as big garrison of various hoplites and some cav. My small stack had just a few hastatis and two equites, my main army being in the general's stack. AI led, of course.

    I sent two hastatis to the walls with towers while rest of my forces lured the first wave away from the towers. All went according to my plan, which was to capture the walls to let my reinforcements take the city, but my reinforcements just strolled towards the city, although in good formation, and stopped half-way there.

    My men, fighting for their lives, held the hoplites outside the walls, but became overwhelmed by their numbers. Reinforcements just stood there and watched. I guess they had some sort of mass hallucination of being in Colosseum or something (probably due to lead poisoning gained from aqueducts.. that was a good thread ). They could've just marched forward a couple hundred meters and remove those pesky hoppers, but, you guessed it, they didn't. My men fought to the last, but they still did do quite lot of damage.

    My remaining 3 horses were running around the hoppers in circles to keep them busy. Then, at last, the AI advanced. They just plainly killed the hoppers. They just could've done that a few minutes earlier..

    Nevertheless, my remaining 20 hastatis on the walls had captured the gates, and the AI proceeded to capture the city. And they did.

  5. #5
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: General's Stars not tied to AI Level

    yes snowplows in rome was good

    We do not sow.

  6. #6
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: General's Stars not tied to AI Level

    if you've the patch installed you can choose yourself if you want to be in charge of reinforcements or not.

    We do not sow.

  7. #7
    Simulation Monkey Member The_Mark's Avatar
    Join Date
    Dec 2004
    Location
    Helsinki, Finland
    Posts
    2,613

    Default Re: General's Stars not tied to AI Level

    Just to clarify, the last was in reply to prof.spat.
    [HINT]Only f I could edit my posts..[/HINT]

  8. #8
    Simulation Monkey Member The_Mark's Avatar
    Join Date
    Dec 2004
    Location
    Helsinki, Finland
    Posts
    2,613

    Default Re: General's Stars not tied to AI Level

    And no, my game wasn't patched back then. It was back then when we were still hoping that CA would make a second patch.

  9. #9
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: General's Stars not tied to AI Level

    oh oke, but atleast this is fine now.

    We do not sow.

  10. #10

    Default Re: General's Stars not tied to AI Level

    Quote Originally Posted by Red Harvest
    I've seen several posts in several forums that claim that the level of AI "intelligence" is somehow impacted by the number of stars the enemy general has. This looks like a myth to me.
    Yeah, I think so too. I haven't seen the AI do much that's smart, regardless of general's stars.

    Quote Originally Posted by Red Harvest
    The concept of weaker AI with weaker generals would be an absolute bust. The only time it would make sense is if the AI was too strong for the human.
    I agree with that too. The AI's already pretty dumb, the last thing it needs is to be dumbed down more. Stars should just give morale bonuses IMO.

  11. #11
    Spends his time on TWC Member Simetrical's Avatar
    Join Date
    Dec 2004
    Location
    New York City
    Posts
    1,358

    Default Re: General's Stars not tied to AI Level

    Stars not only give morale bonuses, they also give attack bonuses (to all the general's troops, not just nearby ones). That's what represents the general's tactical abilities, since any attempt to actually change tactics is infeasible.

    -Simetrical
    TWC Administrator

    MediaWiki Developer

  12. #12
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    2,637

    Default Re: General's Stars not tied to AI Level

    Quote Originally Posted by Simetrical
    Stars not only give morale bonuses, they also give attack bonuses (to all the general's troops, not just nearby ones).
    Yes, that's what JeromeGrasdyke said here. However, I'm having difficulty determining if this is working as it should - see here. The morale boost for being within the general's radius-of-effect is at least partially working.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  13. #13

    Default Re: General's Stars not tied to AI Level

    Quote Originally Posted by therother
    Yes, that's what JeromeGrasdyke said here. However, I'm having difficulty determining if this is working as it should - see here. The morale boost for being within the general's radius-of-effect is at least partially working.
    So according to what jerome is saying velites with a 10 star general could have attack plus 10 attack value? Nonsense! I really hope that part isn't working.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  14. #14
    Member Member Spetulhu's Avatar
    Join Date
    Nov 2002
    Location
    Finland
    Posts
    818

    Default Re: General's Stars not tied to AI Level

    Quote Originally Posted by The_Mark
    My remaining 3 horses were running around the hoppers in circles to keep them busy. Then, at last, the AI advanced. They just plainly killed the hoppers. They just could've done that a few minutes earlier..

    Nevertheless, my remaining 20 hastatis on the walls had captured the gates, and the AI proceeded to capture the city. And they did.
    That was actually smart, wasn't it? Let the captain die so he can't claim the honor and glory of capturing the city!
    If you're fighting fair you've made a miscalculation.

  15. #15
    Spends his time on TWC Member Simetrical's Avatar
    Join Date
    Dec 2004
    Location
    New York City
    Posts
    1,358

    Default Re: General's Stars not tied to AI Level

    Quote Originally Posted by BeeSting
    So according to what jerome is saying velites with a 10 star general could have attack plus 10 attack value? Nonsense! I really hope that part isn't working.
    I hope it is. Great generals always had tremendous advantages over lousy ones. Just look at Cannae—a textbook example of superior tactics overwhelming superior numbers (although I'm not saying no other factors were relevant to Hannibal's victory).

    -Simetrical
    TWC Administrator

    MediaWiki Developer

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO