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  1. #1

    Default Re: Zulu Mod!!!

    we could just make a new animation that has the zulu jumping over the wall, and then we wont have to deal with the slaugtering at a flood point.

  2. #2

    Default Mealie bags and wagon laagers

    Hi Sundjata,

    I know there are specific names for the small shield that Cetshwayo instituted and the older large shields that the veteran regiments used. Will look it up. BTW have you checked out the South African Military History Society? I've done a lot of my research there online.

    I like that pic of the Highlander at the Mealie bag walls. I think, for practical purposes we could just have them transport them like a war engine but very slowly rather than the probably impractical method of having them build it up bag by bag. Alternately you could make them 'buildable' like you build siege weapons and at the start of the battle they could be placed anywhere you want but not moveable (but probably destroyable? Could there be an animation of the thing falling apart like the way the trebuchets or scorpions fell apart in MTW?). Imagine if you build a bunch of battering rams but use them as missile shields rather than to batter down gates. BTW - not just mealie bag shields but how about Wagon Laagers? For the Boers particularly, is there a way probably to make this? Probably as a permanent structure in battle, similar to my above suggestion for the battering rams except the model would be unmanned wagons with their horses dismounted. Probably would have to have a specific auxilliary unit to make them buildable though I don't know if you can connect the two.

    Oh yeah, a problem too might be these are only available in offensive siege. Is there a way to make them available for every siege battle you think?

    Cheers,
    Clare
    "Ad majoram Dei gloriam"

  3. #3
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Ok lots of good ideas here.

    @Myrddraal
    This will be a good idea for historical battles and maybee others, especially Rorkes Drift. Unfortunatley the problem is they would get bunched but this would be a problem with the way my walls are going now.

    @Stichmaster1
    Is just making them jump over it going to work? Does the collision checking work like that? I'm not sure. Anyone know?

    @Dclare4
    All alomg they were going to be seige weapons and destroyable but even when destroyed the bags are still impassible. Yes the wagons would be good too and we can have them filled with hay or something and then it can all collapse everywhere when it's destroyed or set alight. The Ballistas I have done the wall on are available in all battles.

    My conclusion is that when you put ballistas into battle you get two side by side. I am going to build up the wall sideways until only a small gap is left in the middle. Then Zulus will be able to pass through but only very slowly or they will have to move round the sides. It seems silly having them just being able to move round the side but this counteracts their horn manouver quite well.


    PS About the names of Zulu war stuff here is a good page

    http://africanhistory.about.com/libr...luWarVocab.htm

    It contains some really interesting stuff that I did not know about.

  4. #4
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Here is a little battle for you that I did for someone at twcenter who wanted more ingame screens (sorry for lack of updates today but I have had no time to do anything today)

    The Zulu impi line up on the nearest hill and prepare for battle. They chant a bit to try and scare the enemy.



    They have few numbers so they do not create uPondo (horns/wings) but instead send the isiFubachant (chest) forward to charge the enemy. They begin to march down the hill as the British now start to fire upon them.



    As they see the enemy they begin to charge. About a quarter of the iButho (regiment) are killed from the fire from the bullets. Eventually the Zulus become so close that without proper cover the British must use their bayonets to cut down the enemy (the martini-henry rifle has not been implemented into this model yet so you just have to imagine)



    The Zulus with their iklwas start to stab at the enemy but due to sustained injuries while charging their numbers are too few and eventually the Zulus flee.


  5. #5

    Default Re: Zulu Mod!!!



    well there it is, the uPoke shield. i know its not of the best quality, but im getting better.

  6. #6
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    That's fine, just make the little things on the sheild more brown but I can do that if you want. Will put the shield onto one of my textures and post some screens of the unit ingame soon.

  7. #7

    Default Re: Zulu Mod!!!

    i can do it but you will have to wait till 6 pm est

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