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  1. #1
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Yeah I just did a quick bit with the burn tool and then I blurred it and then sharpened the edges to create a better shading style. Finally I just dirtied it up with some grunge brushes. Hadn't really noticed the top and bottom bits on the shield were wrong, good spot I will change that now

  2. #2
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Ok are these shields better

    Cut some of the things off this one



    Made the yellow dimmer and more obvious


  3. #3

    Default Re: Zulu Mod!!!

    i love it, but i wont be able to get very much done in the coming week, end of quarter and my comp is down so i will try and get one every other day or so, thank god i made a backup on my flash drive

  4. #4

    Default Re: Zulu Mod!!!

    There's pretty!! Lovely work guys!

    Clare
    "Ad majoram Dei gloriam"

  5. #5

    Default Re: Zulu Mod!!!

    I was thinking, maybe wagons shouldn't be buildable - could we have like a 'wagon unit' that forms a 'cantabrian circle' or maybe attach them to a certain unit type (the Boer auxilliaries)? Mealie bags should be expensive but perhaps not really prohibitively so - impossible to move yes. There's a lot of ground to cover anyways so probably about as expensive as catapults or battering rams maybe?

    Clare
    "Ad majoram Dei gloriam"

  6. #6
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: Zulu Mod!!!

    Hi!
    I know I haven't commented before but this mod is looking GREAT!

    Have you had any success with your "portable" walls - sandbags.

    I have recently started a mod
    ( https://forums.totalwar.org/vb/showt...588#post717588 ) with the aim of considerably expanding and authenticating the cities in the original campaign and can see no reason why our mod could not be incorporated into many others - if your team is willing.

    The mod itself is in question at the moment - mostly technical issues to iron out - but I can see alot of potential for it in conjuntion with other mods.

    Please don't mind me if you are not interested!

    Yours'
    Lonely Soldier
    THE AGE OF MANKIND
    - Deceased

  7. #7
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Hi Lonley Soldier,

    So far I have got the mealie bag wall (sandbag wall) in game but have yet to sort out the animation. When I get a bit more free time. Hopefully this weekend I am going to swap a few animations round to have archers stood behind the walls. Eventually these will be replaced with riflemen but by swapping them round I know it is possible.

    I don't know if we need more realistic towns seen as ours is on a completely different map and in a different time period but if we make sure that they can work on the same comp... I don't know.

    About moving them - I think they should be stationary like sap points in battlefield view but you can place them at the start of the battle.

    A wagon unit would be interesting. Maybee they could replace elephants and we could have people sitting atop the wagon. Like the wagon in this picture

    http://www.thediehards.co.uk/images/boer5.jpg

    Would they be able to attack or would they be just for supplies or something.
    Last edited by Sundjata Keita; 03-16-2005 at 08:35.

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