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  1. #1

    Default Re: Zulu Mod!!!

    There's pretty!! Lovely work guys!

    Clare
    "Ad majoram Dei gloriam"

  2. #2

    Default Re: Zulu Mod!!!

    I was thinking, maybe wagons shouldn't be buildable - could we have like a 'wagon unit' that forms a 'cantabrian circle' or maybe attach them to a certain unit type (the Boer auxilliaries)? Mealie bags should be expensive but perhaps not really prohibitively so - impossible to move yes. There's a lot of ground to cover anyways so probably about as expensive as catapults or battering rams maybe?

    Clare
    "Ad majoram Dei gloriam"

  3. #3
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: Zulu Mod!!!

    Hi!
    I know I haven't commented before but this mod is looking GREAT!

    Have you had any success with your "portable" walls - sandbags.

    I have recently started a mod
    ( https://forums.totalwar.org/vb/showt...588#post717588 ) with the aim of considerably expanding and authenticating the cities in the original campaign and can see no reason why our mod could not be incorporated into many others - if your team is willing.

    The mod itself is in question at the moment - mostly technical issues to iron out - but I can see alot of potential for it in conjuntion with other mods.

    Please don't mind me if you are not interested!

    Yours'
    Lonely Soldier
    THE AGE OF MANKIND
    - Deceased

  4. #4
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Hi Lonley Soldier,

    So far I have got the mealie bag wall (sandbag wall) in game but have yet to sort out the animation. When I get a bit more free time. Hopefully this weekend I am going to swap a few animations round to have archers stood behind the walls. Eventually these will be replaced with riflemen but by swapping them round I know it is possible.

    I don't know if we need more realistic towns seen as ours is on a completely different map and in a different time period but if we make sure that they can work on the same comp... I don't know.

    About moving them - I think they should be stationary like sap points in battlefield view but you can place them at the start of the battle.

    A wagon unit would be interesting. Maybee they could replace elephants and we could have people sitting atop the wagon. Like the wagon in this picture

    http://www.thediehards.co.uk/images/boer5.jpg

    Would they be able to attack or would they be just for supplies or something.
    Last edited by Sundjata Keita; 03-16-2005 at 08:35.

  5. #5
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: Zulu Mod!!!

    I should have been clearer.

    I think that once we have the mod's "system" in place, it should just be a matter of switching the original building models with your own.
    THE AGE OF MANKIND
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  6. #6
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Oh so you are implementing a whole new siege system? That would be good and we would happily incorporate it with our mod if it fits in.

  7. #7
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: Zulu Mod!!!

    Glad to here that!

    Our main concern will be the battle map appearence of settlements - but the settlements will be able to have much more variety of appearance on both maps. In terms of sieges - yes we will be implementing a modified system, but the "system" referred to in my earlier post was more regarding the ability to make towns cover more than one tile of the campaign map. Also if anyone has other comments please go to my mod's thread. Its getting difficult to jump between them! Sorry for any inconvenience!

    Thanks again!
    Last edited by Lonely Soldier; 03-17-2005 at 06:35.
    THE AGE OF MANKIND
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