Horns a tad forward, I also set limits to the width of the horns, they won't widen from that, even on huge. I sent the new code to your PM.
Horns a tad forward, I also set limits to the width of the horns, they won't widen from that, even on huge. I sent the new code to your PM.
Thank you. Just send me PM if you need it tweaked.
Hey guys
I post in the SCC thread you have.
I'm learning to model myself, but I suck.
When I get done ill make you a cannon or somthing.
Why do you hate Freedom?
The US is marching backward to the values of Michael Stivic.
Cool that would be a great help, do you think you could model a gatling gun? If you want some good 3dsmax tutorials about modelling try http://www.pixel2life.com.
Blunderbuss - musket-type, cut-off/shortened with a wide trumpet-like bore for spread of shot.
Short-ranged but with deadly shotgun effect at close range.
Horse Pistol - also called a 'dragoon pistol', a large primitive flintlock-type pistol.
Very Poor accuracy and probably its only virtue is causing fear in its target.
Thrown Stones - not even slung, these are stones or small rocks picked up and thrown.
Poor damage but virtually inexhaustible.
Militia Flintlock Musket - general issue musket, one generation ago that is. Lower accuracy due to age.
Deadlier than most other fire weapons, especially en-masse. Poor training may offset this.
Percussion Pistol - much more reliable and accurate pistol, this is the next generation handgun.
Still very short ranged but more accurate than the old horse pistol.
Repeating Rifle - a single-shot weapon with extremely fast reload time.
Of passable accuracy which is somewhat made up for by the speed of its reloading.
Axe - long-handled woodcutter's axe for general household use.
Adequate close-quarters weapon.
Frying Pan - typical iron kitchen utensil for cooking food and personal defense.
Can probably stun an enemy and in a tight spot it's better than nothing.
Pitchfork - sharp double-bladed farming impliment on a long pole for making hay bales.
Deadly in the hands of a desperate defender.
Scythe - another farming impliment, a long curved blade on a pole for cutting hay or wheat.
Deadly in the hands of a desperate defender.
Hoe - another farming impliment, a flat iron plate on a pole for cultivating the land.
Not much good as a weapon as its not sharp like the others, but its better than nothing.
Old Sword - a heavy straight bladed weapon reminiscent of a heavy rapier in use during the 1700's.
Rusty and trusty it has seen better days but a sword is still a sword.
Knife - a short stabbing weapon easily concealed for close-in action.
Not very long-ranged but can wound and kill with enough ferocity.
Stick - an ordinary thick wooden club-like stick. Doubles as a walking stick.
Not very effective at all this is your typical last-resort weapon.
Clubbed Musket - this is basically the musket, turned around so the butt-stock is used as a club.
Unwieldy but better than nothing and with enough strength can smash a man's skull.
Sabre - Your basic cavalry weapon, well balanced and heavy enough to cleave a man's skull from his body.
Somewhat unwieldy it is a hacking weapon, particularly effective for close-in fighting.
Machete - A large, heavy wide but short hunting knife similar to a falchion in shape and size.
Brutally effective in the African bush for cutting thru anything from thick grass to a foe's body.
Old Bearded Colonist
- officer
- dressed in dilapidated farmers' clothes with a straw hat and worn out shoes
- Fire: Blunderbuss
- Melee: Stick
Matronly Woman Colonist
- officer
- dressed in long skirt and typical colonial style frontier clothes with worn out shoes
- Fire: Horse Pistol
- Melee: Frying Pan
Young Female Colonist
- officer
- dressed in long skirt and typical colonial style frontier clothes probably with a bonnet
- Fire: Horse Pistol
- Melee: Pitchfork
Women Colonists
- soldier
- dressed in long skirt and typical colonial style frontier clothes with maybe a straw hat
- Fire: Thrown Stones
- Melee: Pitchfork
Farmer Colonists
- soldier
- dressed in dilapidated farmers' clothes with a straw hat and worn out shoes
- Fire: Blunderbuss
- Melee: Scythe
Retired Officer Colonist
- Officer
- a veteran of the wars, he wears a dilapidated uniform coat over basic farmer's dress and a straw hat.
- Fire: Horse Pistol
- Melee: Old Sword
Farmer Militia Drummer Boy
- Officer/Musician
- a musically inclined young boy assigned to beat the drum and keep up the men's spirits.
- Musical Instrument: Drum
- Melee: Knife
Farmer Militia Musketeer
- Soldier
- The local boys assembled and drilled into something of a military unit. Wears farmers clothing.
- Fire: Militia Flintlock Musket
- Melee: Clubbed Musket
Native Laborer
- Soldier
- Slaves or native farm hands hastily assembled to defend their master's property.
May have some dilapidated cast off clothes like shirts or pants.
- Fire: Thrown Stones
- Melee: Hoe
Trader Militia
- Soldier
- Small-time traders fighting to defend their livelihood. Wears better quality clothes and shoes.
- Fire: Militia Flintlock Musket
- Melee: Axe
Early Colonial Official
- Officer
- Wearing a stylish round hat and a coat of European fashion this glorified clerk fights best at a distance.
- Fire: Percussion Pistol
- Melee: Sabre
Late Colonial Official
- Officer
- Wearing a stylish round hat and a coat of European fashion this glorified clerk fights best at a distance.
- Fire: Repeating Rifle
- Melee: Sabre
Colonial Priest
- Officer/Musician
- Wearing a long black cassock and carrying a Bible this man of peace will only fight as a last resort.
- Musical Instrument: Singing Voice
- Melee: Stick
Missionary
- Officer/Musician
- Wearing a straw hat/pith helmet and a sort of Dr.Livingston outfit, this man of peace will only fight as a last resort.
- Fire: Repeating Rifle
- Melee: Stick
Town Militia
- Soldier
- Recruited and paid by the municipality, their equipment, uniform and weaponry are better than Farmers or Traders.
- Fire: Militia Flintlock Musket
- Melee: Clubbed Musket
Great White Hunter
- Officer
- An adventurer, explorer and living-legend, the kind they write stories about, dressed like Alan Quartermain or something.
- Fire: Repeating Rifle
- Melee: Machete
"Ad majoram Dei gloriam"
Hi there Sundjata,
Wow! Looks like you're on a roll there! ;-) Great looking models!
Was wondering though, if you could do another Dragoon Guard Sgt model with higher (probably just below the knee) riding boots - but keep this one you already have too! I love the nice wrapped around scarf on his pith helmet!
Yeah, please do, I'll do some retexture modding with the ones that are already done!
Cheers,
Harlechman (Clare)
"Ad majoram Dei gloriam"
Will the Dragoon Guard Sgt with riding boots be riding a horse then? If so that's another model done pretty easily.
I think now I'm going to finish off all the 1860's models and then maybee we can get a historical battle set up. It's still a long way off but if we all work hard I think we can do it in the next few weeks.
got my computer back and photoshop 7 installed, so some shields are coming soon!![]()
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