Quote Originally Posted by Sundjata Keita
Looks like I beat you to the crawling fix idea by about a minute
Darn modem connection, if I'd been on my broadband I'd have got you!

But I think the kudos will go to the person who actually creates the crawling animation!

Quote Originally Posted by Sundjata Keita
Is there no way to make it so that units have bonusses attatched to them
Well, as I said, command and druid attributes both give morale bonuses to nearby friendlies. But that's about it for one unit being able to influence another.

Quote Originally Posted by Sundjata Keita
don't siege weapons improve morale amongst your troops?
Not as far as I'm aware.

Quote Originally Posted by Sundjata Keita
We don't need to make auxilliaries neccesary, just advantageous.
I got the impression from dclare4 that she wanted them as virtual necessities to make an army viable. But I imagine that they've end up being 'merely' advantageous as you'll run into the limits of the game.

Quote Originally Posted by Sundjata Keita
Also is there a priority setting for the killing of certain units? The enemy always seems to go for my general and I want it so that the ai goes for the cattle so they can be used as a distraction.
The AI prioritisation is probably based either on stats or on cost (should be easy to test, I'd do it myself if I was near my copy of RTW). However you probably don't want cattle with huge attack stats so try artificially inflating their defence or their cost and see if that makes a difference.

Quote Originally Posted by dclare4
remember the mod covers not just the famous Anglo-Zulu War of 1879
Did I miss something? I thought the mod specifically wasn't going to go that far?