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Thread: Zulu Mod!!!

  1. #151
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    No the mod is going to cover the rise of Shaka and his changes to tribal warfare, the Anglo-Boer war and the first boer-war however it will not cover the SECOND boer war.

  2. #152

    Default Re: Zulu Mod!!!

    "Shame about the crawling it would have been very good, I wonder what the WW1 mod is going to do then. What about if the crawl was a special ability and that it reduced the chance of them getting hit by spears/bullets to zero. The ai would know they were there but would have to attack them with a melee attack."

    - sounds great! that would be the Nguni impi special ability I think :-) though I think that reducing the hit chance to absolute 0 is kinda pushing it. Maybe 70% reduction? (30% chance of hit)

    "The normal fire ability sounds good to me and so do the auxilliaries. I will get to work on the cattle model now, it looks difficult."

    - Hmmm would it be possible to use the horses as the basis? Fatten them up, shorten their legs and add horses?

    "...There will be 4 different types of Ndwandwe regiment on show and if I get round to it some tribal women (who came to celebrate the Ndwandwe victory before the battle begun)."

    - and who got slaughtered before the battle was over I think!

    Cheers,
    Harlechman
    "Ad majoram Dei gloriam"

  3. #153
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    sounds great! that would be the Nguni impi special ability I think :-) though I think that reducing the hit chance to absolute 0 is kinda pushing it. Maybe 70% reduction? (30% chance of hit)
    Yeah this figure can be changed through play testing

    Hmmm would it be possible to use the horses as the basis? Fatten them up, shorten their legs and add horses
    Well I was going to use the basis for the horse model anyway but it may mean changing the skeleton and I am not so sure on how to do that

    and who got slaughtered before the battle was over I think
    Yup, your right there. It was the first battle where the winners came and slaughtered all the surviving enemy, including women. Thats why it's such an important battle in the history of tribal warfare.

  4. #154

    Default Re: Zulu Mod!!!

    This is looking better everyday I will leave the models in your capable hands Looking forward to texturing them!

    Cheers,
    Harlechman (Clare)

    P.S.
    By the way, Clare (yeah I guess it's androgynous) is in honor of Daniel O'Brien, Earl of Clare, a leader of the Irish 'Wild Geese' exiles. Just so we know
    "Ad majoram Dei gloriam"

  5. #155

    Default Re: Zulu Mod!!!

    Hi there guys,

    Here's some info for the British Naval Brigades!

    http://www.pbenyon.plus.com/Uniform/...form_Regs.html

    http://www.pbenyon1.plus.com/Uniform...ing_order.html

    The popular image is the white 'sailor suit' with the straw round hats that came to be called 'Sennet Hats' (maybe because of Mack Sennett, the Hollywood producer/director of the Keystone Cops who gave Charlie Chaplin his start in the USA and who used it for his 'beauties')

    http://www.pbenyon1.plus.com/Uniform/Phot/Lookout.html

    http://www.pbenyon.plus.com/RN/Seamens_Sennet_goes.html

    There's a nice little diorama with a naval officer (Blue uniform) and his squaddies (white uniform) operating a Gatling during this era, unfortunately its in a modelling magazine not online.

    Cheers,
    Harlechman (Clare)
    Last edited by dclare4; 04-12-2005 at 09:59.
    "Ad majoram Dei gloriam"

  6. #156
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Good links, sorry for the lack of screenshots but I have done a couple of Zulu chief models (they will be generals) and now they need texturing. I will send you the stuff soon Dclare so you can texture them, should be an easy job.

    P.S. Sundjata Keita means lion prince

  7. #157

    Default Re: Zulu Mod!!!

    Oddly enough, this is a 'rival' mod, yet I really want it to work. Well not neccasarily work just, go well. I dont know why, but I really want this to work for you guys. Just remember that Section Sea died out and that may have been nearly as big as EB at one point.

    If you want any help from any of the team at WWI just ask (like if your workload goes way too far) or if you'd like to team up on getting a firing animation. (if you dont already have it)

  8. #158
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Thanks fo the support, I really want this mod to work and I'm sure more people will be interested once the first historical battle is released. I think I made a firing animation a while back but I haven't got it in game yet, it will eventually replace the archers firing animations. Have yet to even attempt smoke properly and will probably ask for some help from someone who knows what they are doing.

  9. #159

    Default Re: Zulu Mod!!!

    Thanks for the kind words Ferret. I was just thinking, perhaps instead of making it cover the whole of WW1 perhaps you could go for certain parts or campaigns, like just the western front or just Verdun or the Somme or something so you can go in depth into the subject. World War 1 is actually one of those subjects I'm really interested in... who knows if there's enough interest perhaps someone would care to do a German East Africa or Congo and Kamerun mod hehe!

    Sure thing Sundjata (cool name by the way - could we include it as one of the possible names in the mod?) send 'em along. Gqokli Hill here we come!

    I was wondering if it's possible at all to mod the sounds, speeches and troop responses at all. I found some interesting sound clips from some movies that I think are usable.

    Cheers,
    Harlechman (Clare)
    "Ad majoram Dei gloriam"

  10. #160
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Yeah, I don't know how we are going to get the native unit speeches but any reactions or sounds need to be replaced. Stuff from movies sounds good to me (well the idea of it).

    Just a word on release dates, I think we should aim to release the full mod in the Autumn, around September/October. As the order of things I think after Gqokli Hill we should finish off the British models, then do the Boers and then the Portuguese. The rest of the natives other than the Zulus are all pretty similar model wise so then we will all have to texture for a while. Then we can move on to the campaign map and balancing issues. If you can think of a different way to do it that's fine.

  11. #161
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Zulu Mod!!!

    Any more unit screenies?

  12. #162

    Default Re: Zulu Mod!!!

    Theres an org at TWC who specialise in re-making and mixing sounds or speeches.

  13. #163

    Default Re: Zulu Mod!!!

    Sounds good to me Sundjata

    Thanks Ferret, I'll check it out!
    Harlechman (Clare)
    "Ad majoram Dei gloriam"

  14. #164
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Any more unit screenies?
    Soon, be patient We will have I think it is about 8 new units to show off, although they are all Zulu or Ndwandwe so they are quite similar.

    P.S. I like the new scary avatar Myrddraal

  15. #165

    Default Re: Zulu Mod!!!

    Will be downloading the files today. Need to burn them to a CD at a net cafe as I don't have internet at my home. Thanks very much Sundjata!

    Cheers,
    Harlechman
    "Ad majoram Dei gloriam"

  16. #166

    Default Re: Zulu Mod!!!

    this is getting along really far guys!

    i will have the skins for the natives at gqkoli hill done by tomorrow night hopefully, and then to start on the console skins if there is nothing else that needs quick tending too.

    stichmaster1
    Last edited by stichmaster1; 04-19-2005 at 19:58.

  17. #167
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Great, anyone have any ideas what they want for console skins? In the mean time I am touching up some of the Native models and then it's back to the British 1860's models. Keep it rolling guys

    Sundjata Keita

  18. #168

    Default Re: Zulu Mod!!!

    i posted a few of my ideas in the thread about it at the TWC

  19. #169

    Default Re: Zulu Mod!!!

    How's everyone doing?


    Harlechman
    "Ad majoram Dei gloriam"

  20. #170
    Could be your God Member Abokasee's Avatar
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    Default Re: Zulu Mod!!!

    I think the british should be able to train hindu soldiers and at the year 1853 all hindu units should rebel because the british (and hindu) soldiers were given guns wicth had pig / cow fat and hindu religion says cows are holy and the hindu's had something against pigs (probaly because they were real dirty) plus as an advantage ALL!,european conley faction should fire their guns faster.
    Other advice instead 1 year going past every to turns it should be 1 season every turn that means the campaign last 280 turns!!!
    Now with transparent layers!

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  21. #171

    Default Indian Rising/Mutiny

    Hmmm... I'm not sure if the HEIC (Honourable East India Company) sent troops to fight in Africa, neither did the Indian Army after the mutiny, save probably for a unit of stretcher bearers under a certain Atty. Mohandas K. Gandhi. The 'mutiny' as it was called by the British, though now I think it's proper to call it the 'Rising', was caused by a mix of nationalistic (and what's wrong with that?) and religious elements - what you describe is actually a mix of the two principal faith's reactions to the supposedly pig-fat greased cartridges of the new Enfield Rifled Musket. The MUSLIM soldiers would have been polluted by biting into a cartridge of an unclean animal like the pig, while the HINDU soldiers would have considered it morally offensive because they consider the cow a sacred animal.

    Yes, the Europeans will have guns, lots of guns (as they say in the Matrix), but this is balanced off by less than splendid hand to hand stats and slower movement.

    An Indian Rising mod isn't inconceivable in the future but for now, it's the great continent of Africa!

    Sincerely,
    Harlechman
    "Ad majoram Dei gloriam"

  22. #172
    Member Member Baiae's Avatar
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    Default Re: Zulu Mod!!!

    Actually not a lot of people know this but Gandhi was born in South Africa (I think anyway, he certainly was living there at the time of the Boer War) of Indian descent. There were in fact a lot of people of Indian extraction living in South Africa, not quite sure why.

  23. #173
    Viceroy of the Indian Empire Member Duke Malcolm's Avatar
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    Default Re: Zulu Mod!!!

    We imported them for the greater good of the Empire, I think...
    It was not theirs to reason why,
    It was not theirs to make reply,
    It was theirs but to do or die.
    -The Charge of the Light Brigade - Alfred, Lord Tennyson

    "Wherever this stone shall lie, the King of the Scots shall rule"
    -Prophecy of the Stone of Destiny

    "For God, For King and country, For loved ones home and Empire, For the sacred cause of justice, and The freedom of the world, They buried him among the kings because he, Had done good toward God and toward his house."
    -Inscription on the Tomb of the Unknown Warrior

  24. #174

    Default Re: Zulu Mod!!!

    Actually Gandhi was born in India in 1869 and after he became a lawyer he went to South Africa just before the 2nd Boer War broke out. Aside from colonization though I don't think there were any actual ARMY units of either the HEIC or the IA deployed to South Africa, much less Natal. There's lots of local colour though, never fear from gaudily outfitted militia and commandos to housewives wielding kitchen utencils!

    Cheers,
    Harlechman
    "Ad majoram Dei gloriam"

  25. #175
    Could be your God Member Abokasee's Avatar
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    Default Re: Zulu Mod!!!

    hay my idea with hindu sodeirs was a good idea! was it?

    please answer yes or no if it was a good idea

    please answer yes or no if we should put hindu soldeirs into the game

    PLEASE NOTE I AM 100% NOT HINDU (OR PERHAPS 99.999% BECAUSE ONE OF ANCESTORS MIGHT BEEN A HINDU PROPALY NOT,ANYWAY THAT DOSN'T REALY MATTER)
    Now with transparent layers!

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  26. #176

    Default Re: Zulu Mod!!!

    Hi there Abokasee,

    Tell you what, if you can find a verifiable referenced source that says that a full Honourable East India Company Indian Regiment or battalion sized detachment or Indian Army Regiment or battalion sized detachment was sent to South Africa to the specific Natal/Durban/Zululand/Transvaal region during the time frame 1800-1885 then we will consider the unit for inclusion. Otherwise I'm afraid it will have to wait till someone decides to do an Indian Rising 1856 mod.

    Best I can do,
    Harlechman

    P.S.
    Well I guess it's your area of interest. Same with me and the Zulu or Lace Wars. I'm not actually Welsh either
    "Ad majoram Dei gloriam"

  27. #177
    Could be your God Member Abokasee's Avatar
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    Exclamation Re: Zulu Mod!!!

    Spoiler Alert, click show to read: 
    british used indian soldiers (so they were probally in afriaca at the time) but indian soldiers were given enfleid rifle's indian soldier were not happy about this so they rebeled were ever they were.
    Now with transparent layers!

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  28. #178
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    While it is probable that there were Indian men in the British army in South Africa no actual company was formed until the Natal Indian Ambulance Corps during the SECOND Boer war. The mod will not cover the second boer war and therefore will have no specific Indian regiment. Hope that has cleared things up

    Sundjata Keita

  29. #179

    Default Re: Zulu Mod!!!

    I thought as much. I'm afraid what you're thinking of is the Indian Rising that took place in India circa 1856-57. Which is very much outside the scope of this mod. Don't get me wrong, I'd love to see an Indian Rising (or Mutiny) mod or even a 'conquest of India' mod - there was a game, Sword of the Raj, a long time ago that I think would do great as a Total War mod with the Moghuls, Mahrattas, Hyderabad and Scindes, Sikh's, Gurkhas and Afghans competing with the British, French and Dutch East India companies for the subcontinent. If you want to get a team together I'd support you and maybe help with research but I'm afraid that Indian or HEIC units are not going to appear in this mod.

    Sincerely sorry,
    Harlechman
    "Ad majoram Dei gloriam"

  30. #180
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Zulu Mod!!!

    Well due to the mass of new threads in this forum and the relaxing of the pace of this mod this thread nearly reached page 2. So to stop that happening here is a small update.

    Models

    I have been working on the early Zulu regiments and trying to get the correct feather arrangements. I have also been playing around with the vertex weights of British units and trying to get the animations smooth. Here is a screen of the induna model. The render does not take into account alpha so that is why the feathers have black around them.



    Here is one of the 1930s British irregulars although it is still a work in progress and still needs to be textured properly.



    More updates coming soon...

    Sundjata Keita

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