I've never had a lost campaign on RTW. I've lost only a handfull of battles. Most of them were forgone conclusions before the fighting began.
The game has no challenge, thus, no fun.
I've never had a lost campaign on RTW. I've lost only a handfull of battles. Most of them were forgone conclusions before the fighting began.
The game has no challenge, thus, no fun.
robotica erotica
I've nearly lost by mucking around(basically do nothing except loose a few battles) for the first 20 turns.The start playing seriously. As Brutii i'm having to work very hard to best Macedon at present, victories are narrow and hard. The ai hasn't made too many stupid on field mooves and I'm still being surprised at times. I guess I'll eventually pull it out but still things are close.
Such is life- Ned Kelly -his last words just before he was hanged.
Closest I've come to ever being conquored was Shogun & I was beaten down to ~10 people in a besieged castle.
My courageous last chargedown the hill broke the enemy army and led to my eventual ascencion to Shogun of the Empire
Oh, I've had a few where I ran out of family in both Shogun & Medieval![]()
Last edited by hoom; 03-02-2005 at 03:27.
maybe those guys should be doing something more useful...
The only time i was beaten, was in the prolouge. For some reason, it's harder for me then the real campaign.
i only loose battles when facing a army that has 5 times my strength, on VH/VH. their is no challenge indeed, but i'm busy modding and maybe this will help ai getting better armies soon.Originally Posted by Colovion
We do not sow.
In answer to the question, no, I've never let the AI bludgeon me to death. There have, however, been many occasions on which it would inevitably have happened had I not accepted the hopelessness of my situation, given up and restarted.
I recently tried playing Numidia.
Turn 1: Egypt marched into my lands
Turn 3: Carthage beseiged one of my towns
Turn 4: Scipii began blockading my docks, while landing invasion forces within the next couple of turns
Turn 8 or 9: Spain decided it wanted in on the action
I gave up at this point, and started a campaign as the Seleucids.
Within ten turns, I was at war with Egypt, Parthia, Armenia, and the people of Pontus. I held the tide for another thirty turns or so on a threadbare budget, but had to again admit defeat.
I have a question: I play with the campaign map difficulty set to Very Hard. Can I attribute my misfortunes to mere bad luck, or is the AI coded to gangrape the human player?
A.
Interestingly enough, I've just started a Numidian campaign as well. Your observation is correct. The VH Campaign setting does create a "gang rape the human" scenario. If you play on medium Campaign and VH battles, you should have all the challenge you want with Numidia.
My first attempt saw me pounded by Carthage but I learned enough from that to try again, and I just captured Carthage after a desperate struggle with basic units and nearly 8000 denarii in the red before that battle was won. Great campaign so far, plenty fun.
"If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
" - killemall54
"An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt
Challenge, perhaps. But to me it smells of cheeeeeese...
Imagine beginning a MTW campaign as the Danes, High Period and having England, France, the HRE and Russia swamp you on the first turn. Not a nice thought, is it?
A.
On VH/VH a Numidia campaign is cheesy, but on M/VH, it is difficult but doable. Numidia is not playable IMHO at campaign difficulty of Hard or Very Hard because they lack the proper resources to handle the AI cheating at those levels. But perhaps I misunderstood you. How would you say it is cheesy at M/VH?
"If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
" - killemall54
"An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt
they wouldn't swamp you on the first turn.
i have played both games and they won't destroy your faction on turn one maybe turn two but not one.
when it is setup like that you have to be on your toes.
do all the battles your self and when you trian units trian men to plug the whole for you castle then train archers.
when on rtw just train archers, lots of archers.
once you make it past the first 10 turns or so start building men to expand your faction. allies are much needed at a time like this.
in mtw most factions rush you to be your allies. or they'll rush to kill you.
have fun with it.
![]()
if you judge an enemy by their size,
you'll never be great.
![]()
the gods made the mercenaries fearless, so use them to your advantage and the gods will turn to watch your fight-as a young boy watches the gladiators fight to becomes the crowds brutal hero.
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