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  1. #1
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Investigation of Bribery Costs

    There are a few threads/posts scattered around with some interest to this topic:

    Preliminary 1.1 bribing research
    Public Order and Bribe Cost
    The Influence of Influence for diplomats
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  2. #2

    Default Re: Investigation of Bribery Costs

    Here's some update:

    1) Bribe value is NOT fixed. It is changed every turn.
    2) There is definitely a base value that is being factored. Currently the base value is tied to either Gross or Net income (rather it is a function of). The factoring is FIXED but the base values changes per turn.
    3) Upgrades to a unit seem to be a big factor (shield, weapon, or experience).
    4) Generals seem to be a good factor as well.
    5) Cost seem to be a factor as well.

    So the current proposal is:
    Bribe value = Base value x Factors.
    Base value = the function of income. Higher income means higher base value resulting in higher bribery costs. I still don't have an exact equation for this but the trend supports this.

    Does anybody know where to find the prices (and unit strength at huge setting) for each unit? I can't always see the prices and the units in the test are not always full strength.

    TIA.

    Edit: Here's some primary data where I based my proposal (reference: old Julii game, VH/VH from 1.0 loaded to 1.2; p=projected).


    Now divide the "2 Peasants" by the "Thracian stack"
    197898/3986 = ~49.65
    185013/3695 = ~50.07
    169172/3379 = ~50.07
    143827/2872 = ~50.08

    Now, the ratio is FIXED, but the actual prices are changed! This tells you that the factors are the same but a base value is being changed!!

    now for the "Normal + 1 turn", I bribed a diplomat
    diplomat cost = 2463 denari
    2 peasant cost = 3695 denari
    2463 denari/2 = 1231.5 denari
    1231.5 x 3 = 3694.6 denari

    There's a base value that is being factored!! Of course there are a lot of factors as I've outlined earlier. That's why I need the prices since not all the units in the "Thracian stacks" are full.

    It is possible that a unit is divided into base values and a set of those values constitute a unit (along with other factors). And this is calculated for the bribe price. Look, as the income goes down so does the bribe prices. However, like I've said, there's still no direct or exact correlation that can be derived.
    Last edited by Quietus; 03-13-2005 at 02:39.

  3. #3
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Investigation of Bribery Costs

    Quote Originally Posted by Quietus
    Does anybody know where to find the prices (and unit strength at huge setting) for each unit?
    Try looking in export_descr_unit.txt. The section at the top explains the notation below.

    -Simetrical
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  4. #4

    Default Re: Investigation of Bribery Costs

    Thx. (Ahh, I "hate" looking at actual stat sheets. )

  5. #5

    Default Re: Investigation of Bribery Costs

    Update: Here's the new equation for the bribes:

    1) This works for a regular bribe with full strength units w/o chevrons.
    2) Unit Chevron/Experience is a factor.
    3) Armor and Weapon upgrade doesn't seem to be a factor
    4) The diplomat's influence doesn't seem to be a factor for units.

    New equation:
    Bribe value = (Unit Recruitment Cost/10)(Base Value)(Factors)
    Where Base Value is the function of Income. (Higher Income means higher Base Value).

    Old Julii game, VH/VH, from 1.0 loaded to 1.2, Large units.

    A=Armor
    W=Weapon
    C=Calculated
    ELC=Early Legionary Cohort
    LC=Legionary Cohort
    We also asume the Factor here is 1 so the equation works.


    5171 d/42 d= 123.11904
    1846 d/15 d=123.06666
    6279 d/51 d=123.110765
    16621d/(75 d + 61 d = 135 d)=123.11851

    When the unit has a chevron, it doesn't work. When a unit is not full strength, it doesn't work either. So those are two factors.

    Bribing diplomats seemed to use a different set of a factors but the base value likewise is being used and computed

    BD=Bribed Diplomat
    AgeD=Age of Diplomat
    10835 d/123.1 = 88.02
    2462 d/123.1 = 20.00 etc. for other values.

    Note, 1 vs. 4 is lower than 1 vs. 3 (traits and ancillaries a factor?)

    I'm also trying to tie in the Base Value to income but no solid results yet. For this turn: Projected Net Income/Base Value=?
    37052 d/123.1=300.99=301.0
    Will do more tests.

    Last edited by Quietus; 03-21-2005 at 08:01. Reason: fixed typo

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