Map types are a factor, too. I tend to use more missile units on hilly terrain, and more melee on wooded terrain. Less cavalry in both cases.
------------------
A murky puddle becomes clear when it is still.
Map types are a factor, too. I tend to use more missile units on hilly terrain, and more melee on wooded terrain. Less cavalry in both cases.
------------------
A murky puddle becomes clear when it is still.
Screw luxury; resist convenience.
Bookmarks