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Thread: Steam and performance.

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  1. #1
    Master of Few Words Senior Member KukriKhan's Avatar
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    Default Re: Steam and performance.

    Quote Originally Posted by therother
    I read the title of this thread, and who posted it, and every so briefly thought to myself - "is there nothing TosaInu won't do to improve the performance of The Guild? A steam powered server? That's something I've got to see." Unfortunately lucidity eventually returned, as it has the very annoying habit of doing, and I realised it was just about Half-life 2!
    LoL. A steam-powered server was an upgrade from our former power source. Here's staff from a couple years ago, trying to eak out a few more bits of bandwidth for the Org:

    I leave it to the reader to decide who is whom in the pic.
    Be well. Do good. Keep in touch.

  2. #2
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Steam and performance.

    Steam really sounds like a bad idea, that was then poorly implemented.

    I used to play on WON back when they hosted Civil War Generals II. It actually worked very well. That is about the only MP experience I can speak of glowingly. We did a pretty good job of self-policing and they even offered me a moderating job with some pay, but I didn't want fun to become work.

    I tried some online flight sim stuff (IL2, and some online Starcraft, etc.) The jerk to player ratio was too high for my tastes and the blatant cheating was annoying. Lag with flight sims was too high for a good experience, warping was a big problem.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  3. #3
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Steam and performance.

    As bad as most of you think steam is now, trust me it was worse. My brother got the public beta build in 2001. Now THAT didn't work at all. When ever we tried to start it up to play a game if it didn't lock up our system immediatly it was a miracle. Then it would lock up when we tried to search for servers. About a year and a half later when after steam had been released for a while the dwindling WON servers made me decide to try to make steam work. I got the 649k exe file and registered it. It works very for me, connections to online games are as good as they ever were with WON. Downside is that only official valve games (HL CS DOD) get autoupdated threw steam. I just checked my task manager and right this second steam is using 9 megs of ram. Which is about normal and it never impares my systems preformance. Now don't misconstrew the fact that I don't hate steam as me liking the way HL2 is set up. Cause I hate that you have to dump 5 gigs of data from 5 disks onto your HD then decrypt them to play HL2. Right now my steam folder takes up about 7 almost 8 gigs of HD space.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  4. #4
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Steam and performance.

    It phisically cannot be online when in offline mode unless it is using some method of accessing the internet that I do not know of. It is not attached to a phone line and our house does not have cable. If it somehow managed to get itslef into the satelite and hijacked that then maybe it would be going somewhere, but it would then be getting into Skynet type power.

    It is 18mgbs of RAM in offline mode for me. I have no idea why but it is.....


    Oh and I think Tosa is the guy in the hat. I was not around so I have nobody else to guess, I am just assuming Tosa was in the picture.
    Last edited by Uesugi Kenshin; 03-06-2005 at 05:04.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  5. #5
    Member Member Productivity's Avatar
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    Default Re: Steam and performance.

    Quote Originally Posted by Red Harvest
    Steam really sounds like a bad idea, that was then poorly implemented.
    The first half of it, the distribution system wasn't a bad idea really, although I fail to see what it brings that the conventional system doesn't (how hard is it to get to a shop, and you still need publishers to provide capital while you develop a game).

    The second half as a piracy prevention measure was an utter failure. It was freely available if you knew where to look the day it was released, infact more so at times it appeared that it was allowing pirates to download through it the games. The only ever effective piracy protection will be a strong multiplayer side, with a cd key list.

    Aside from this failure, it also annoys legitimate users, with it's checks and so on, and general flakiness. Also as an automatic update system I would be a bit worried, given the theft of the HL2 source code from Valve as to it's security.

    Added to that, Valve's generally shady business practice re. ATI and Nvidia don't give me great confidence in them.

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