I'm not sure that the absence of walls really makes things dramatically faster for the human. This human, at least, is a bloodthirsty sort who doesn't believe his army is earning their salt unless they are killing someone, so I almost always build only as much siege equipment as I can the first turn and assault as soon as I'm able.
My restrictions on recruiting may help slow the human also. The AI tends to garrison with locally built units, so the large cities often have quality troops present, which makes assaults bloodier. Since the player's expendable units have to come from his least populated cities also, he's less able to afford the losses. I'll see how that plays out in my new Parthian campaign.
Afrit, I'm flattered by your offer, but honestly I'm reaching my burnout point with trying to hammer this game into the shape it should have been in when I opened the box. It's been an education, I couldn't spell mod before RTW, but there are other things I should be learning (blasted grad school cutting into my free time again). I'm hooked enough by the game and enough of a perfectionist / tinkerer that I'll probably end up doing 70% of the things I would do if I formally committed to helping on a mod anyway. It's just not what I SHOULD be doing, so I don't need to legitimize it to myself with a promise. Make any sense?Cheers, and good luck with that mod.
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