In my campaign I have 3 of 9 family members that have turned into useless assessors. This happens because I send them into newly captured towns with low loyalty and I can not tax the town at high or better until I get the loyalty higher.

Well, fine. That's the way it's supposed to work. Thats the price to be paid.

However, it seems to me from looking at the trigger

Trigger governing19
WhenToTest GovernorBuildingCompleted

Condition GovernorLoyaltyLevel > loyalty_disillusioned
and GovernorTaxLevel < tax_high

Affects BadTaxman 1 Chance 15
I should be able to redeem them and turn them back into at least neutral taxmen by the fullfilling the conditions in trigger

Trigger governing18
WhenToTest GovernorBuildingCompleted

Condition GovernorLoyaltyLevel = loyalty_disillusioned
and GovernorTaxLevel > tax_high

Affects GoodTaxman 1 Chance 75
I have never been able to save a bad tax assessor.

I should be able to redeem them in the same way that I can turn a bad farmer into a good farmer.

In looking at a number of posts it seems to me that everyone's solution is to send these guys off to the boonies to be fighting generals.

Also I have almost never seen a goodtaxman!

So, those of you VnV experts, please help. Is there something wrong with Trigger18? Save our bad tax assessors so they can resume their illustrious administrative careers.